BEGIN:VCALENDAR
VERSION:2.0
PRODID:-///LAC2015//NONSGML v1.0//EN
BEGIN:VEVENT
UID:lac2015-1@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Frank Neumann:MAILTO:no-reply@
DTSTART:20150409T140000Z
DTEND:20150409T141500Z
SUMMARY:LAC2015 - The LAC2014 Percussion Combo
DESCRIPTION:During the excursion on the last day of LAC2014\, some random sample sounds were capture outside Schloß Bruchsal\, played by various artists.\n\nThis lightning talk presents the results of creating a small percussion sample set library from these recordings.
LOCATION:Main venue (P1)
CATEGORIES:Lightning Talk
END:VEVENT
BEGIN:VEVENT
UID:lac2015-6@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Andres Perez-Lopez:MAILTO:no-reply@
DTSTART:20150409T133000Z
DTEND:20150409T134500Z
SUMMARY:LAC2015 - Live 3D Sound Spatialization with 3Dj
DESCRIPTION:3Dj is a SuperCollider library for real-time interactive 3D sound spatialization. It arises from the need of a free\, multiplatform\, Linux-compatible framework for sound spatialization. 3Dj is implemented in a modular way. On the one hand\, the Scene Simulator provides convenience abstractions for handling sound objects in a virtual environment (physical modeling\, predefined motions\, visualization). These informations are sent through OSC to the Spatial Render\, which synthesizes the resulting audio. Rendering can be done in Higher Order Ambisonics (up to 3rd order)\, VBAP or HRTF. Communication is based on the SpatDIF protocol\, facilitating the use of alternative simulators/renders. SpatDIF recording and playback capabilities are also provided. 3Dj is implemented in SuperCollider\, and makes use of several free software audio projects (Ambisonics Toolkit\, AmbDec\, Jack).\n\nThe talk will be complemented with a demonstration of the software in the installation space.
LOCATION:Main venue (P1)
CATEGORIES:Lightning Talk
END:VEVENT
BEGIN:VEVENT
UID:lac2015-9@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Giso Grimm:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Joanna Luberadzka:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Tobias Herzke:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Volker Hohmann:MAILTO:no-reply@
DTSTART:20150409T080000Z
DTEND:20150409T084500Z
SUMMARY:LAC2015 - Toolbox for acoustic scene creation and rendering (TASCAR): Render methods and research applications
DESCRIPTION:TASCAR is a toolbox for creation and rendering of dynamic acoustic scenes that allows direct user interaction and was developed for application in hearing aid research. This paper describes the simulation methods and shows two research applications in combination with motion tracking as an example. The first study investigated to what extent individual head movement strategies can be found in different listening tasks. The second study investigated the effect of presentation of dynamic acoustic cues on the postural stability of the listeners.
LOCATION:Main venue (P1)
CATEGORIES:Paper Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-11@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Mat Dalgleish:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Chris Payne:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Steve Spencer:MAILTO:no-reply@
DTSTART:20150409T143000Z
DTEND:20150409T151500Z
SUMMARY:LAC2015 - Postrum II: A Posture Aid for Trumpet Players
DESCRIPTION:While brass pedagogy has traditionally focussed on sound output\, the importance of bodily posture to both short-term performance and longer-term injury prevention is now widely recognized. Postrum II is a Linux-based system for trumpet players that performs real-time analysis of posture and uses a combination of visual and haptic feedback to try to correct any posture issues that are found. Issues underpinning the design of the system are discussed\, the transition from Mac OS X to Ubuntu detailed\, and some possibilities for future work suggested.
LOCATION:Main venue (P1)
CATEGORIES:Paper Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-12@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Bart Brouns:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Cillian de Róiste:MAILTO:no-reply@
DTSTART:20150409T134500Z
DTEND:20150409T140000Z
SUMMARY:LAC2015 - NixOS for Musicians
DESCRIPTION:Computer audio users and developers need a reliable system\, yet they also need to be able to explore new tools without compromising stability. Nix\, the package manager\, and NixOS\, the distribution\, provide exactly that:\n\n\n\nNixOS is a declarative system. This means you define your entire system in a single text file. When you deploy such a configuration\, it doesn't matter what the previous state was\; you get exactly what you defined.\n\n\n\n* No more re-installs\, no matter how wild you hack!! Don't worry about upgrading or changing your system\; if anything goes wrong you can boot into an older system.\n\n\n\n* Backup\, version and share the configuration of your entire system. This is also great for fault finding\, for example on IRC.\n\n\n\nNix is a purely functional language\; it treats packages like immutable values. This has the following advantages:\n\n\n\n* Package isolation: Each package is only aware of its own dependency tree\, so there is no danger of dependency hell. You can have multiple versions of libraries installed at once.\n\n\n\n* Snapshots: Export just the parts of the system (i.e. a set of binaries plus their configuration) that you need to work on a music project so you can return to that project again in years to come without having to recreate the whole system.\n\n\n\n* Collaboration: Share exactly the same tools with a collaborator so that you can work together without the risk of running into incompatibilities or corrupted files. Nix\, the package manager\, can even do this across distros.
LOCATION:Main venue (P1)
CATEGORIES:Lightning Talk
END:VEVENT
BEGIN:VEVENT
UID:lac2015-45@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Nils Gey:MAILTO:no-reply@
DTSTART:20150409T080000Z
DTEND:20150409T094000Z
SUMMARY:LAC2015 - Composing Game Soundtracks - Demonstration and Discussion
DESCRIPTION:This 100 minute workshop consists of two parts\, a demonstration followed by a moderated analysis and discussion. It will be shown how to produce a soundtrack for a ficitional computer game. The goal is to have realized piece of music at the end of the workshop. Typical phases of a production will be shown and elaborated. Only fully digital resources (synthesizer\, sample libraries) with a free license will be used. First for pedagogical reasons\, so the audience can follow and reproduce the steps at home\, and second as a challenge.\n\nThe second part will be analysis and discussion. The audience and the author can share their expectations\, experiences\, pros and contras of a linux based environment for game-soundtrack production. This discussion will be moderated and is intended to be post-processed by the author to get feedback and wishes back into the software and audio development scene.
LOCATION:Workshop I (P2)
CATEGORIES:Workshop
END:VEVENT
BEGIN:VEVENT
UID:lac2015-62@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Fons Adriaensen:MAILTO:no-reply@
DTSTART:20150409T133000Z
DTEND:20150409T160000Z
SUMMARY:LAC2015 - Audio measurement workshop (part 2)
DESCRIPTION:The continuation of the audio measurements workshop at LAC 2014\, which ran out of time. Contents:\n\n\n\n- Let participants perform actual measurements on real HW\, review and discuss the results.\n\n- Introduction to using python and pyjacktools\,... to create and automate audio measurement tools.\n\n- Introduction to matplotlib\, pyqtgraphics\,...for data visualisation.\n\n\n\nTarget audience: anyone using Linux and wanting to perform measurements on audio hardware and/or software\n\n\n\nNOTE: Slides for part 1 of this workshop at LAC 2014 are available here: http://lac.linuxaudio.org/2014/download/measurement-workshop.pdf
LOCATION:Workshop I (P2)
CATEGORIES:Workshop
END:VEVENT
BEGIN:VEVENT
UID:lac2015-41@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Bruno Ruviaro:MAILTO:no-reply@
DTSTART:20150409T143000Z
DTEND:20150409T160000Z
SUMMARY:LAC2015 - Open Educational Resources: Remixing Manuals and Tutorials for Linux Audio
DESCRIPTION:When preparing to teach a course using free and open source music software\, it is important to be able to freely remix existing materials in an easy and flexible way. There are good Linux Audio manuals and tutorials available online\, but often one would like to reorder their chapters\, rewrite or update text and screenshots\, add new material\, and so on. Sometimes an existing online resource is potentially interesting\, but if it is too outdated or unfit for a specific course plan\, a teacher may simply decide not to use it at all.\n\n\nIn this workshop\, I would like to open a discussion on current platforms (such as GitHub Pages and FLOSS manuals) available for writing and sharing educational materials. With hands-on demonstration on how to remix them\, I will illustrate the discussion with three recent projects I have worked on:\n\n\n1) A Gentle Introduction to SuperCollider\n\n2) Ardour 3 Beginner's Tutorial\n\n3) Open Music Theory
LOCATION:Workshop II (P5)
CATEGORIES:Workshop
END:VEVENT
BEGIN:VEVENT
UID:lac2015-68@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=MOD Team:MAILTO:no-reply@
DTSTART:20150409T080000Z
DTEND:20150409T100000Z
SUMMARY:LAC2015 - Publishing plugins on the MOD Cloud
DESCRIPTION:One of the most important components of the MOD cloud services is the LV2 plugin store. With it developers will be able to publish their plugins to both the devices (MOD Duo and MOD Quadra) as for the desktop users.\n\n\n\nThis workshop is intended to explain the proposed system in detail with a hands-on approach\, covering the whole publishing process\, including:\n\n\n\n- creating a request for publishing\n\n- source code verification\n\n- plugin building for \n\n- Intel Atom (MOD Quadra)\n\n- ARMv7 (MOD Duo)\n\n- Generic x86 (MOD Desktop App)\n\n- Generic amd64\n\n- bundle generation\, verification and publishing\n\n\n\nMOD Team members from all elements of the pipeline will be present to explain technical details and collect feedback and demands from the developers.\n\n\n\nThe licensing model propositions will also be discussed\, with a special care to the distinctions on commercial x non-comercial and open-source x non-open-source. \n\n\n\nPresenters:\nAlexandre Cunha\, Luis Fagundes\, Filipe Coelho \, Bruno Gola and Ricardo Crudo.
LOCATION:Workshop II (P5)
CATEGORIES:Workshop
END:VEVENT
BEGIN:VEVENT
UID:lac2015-23@
DTSTAMP:20150518T071623Z
DTSTART:20150409T073000Z
DTEND:20150409T080000Z
SUMMARY:LAC2015 - Conference Welcome
DESCRIPTION:Univ.-Prof. Dr. Mechthild Dreyer\, Vice President of the JGU: Welcome\n\nUniv.-Prof. Dr. Klaus Pietschmann\, IK: Welcome\n\nAlbert Gräf\, LAC 2015 Chair: Overview of the conference\, organizational remarks
LOCATION:Main venue (P1)
CATEGORIES:(misc event)
END:VEVENT
BEGIN:VEVENT
UID:lac2015-24@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Julius Orion Smith III:MAILTO:no-reply@
DTSTART:20150409T120000Z
DTEND:20150409T133000Z
SUMMARY:LAC2015 - Keynote: Emerging Technologies for Musical Audio Synthesis and Effects
DESCRIPTION:Note: Due to unforeseen circumstances\, Julius O. Smith III won't be able to attend the conference. His keynote lecture will be presented by Romain Michon from CCRMA instead.
LOCATION:Main venue (P1)
CATEGORIES:(misc event)
END:VEVENT
BEGIN:VEVENT
UID:lac2015-29@
DTSTAMP:20150518T071623Z
DTSTART:20150409T141500Z
DTEND:20150409T143000Z
SUMMARY:LAC2015 - COFFEE BREAK
DESCRIPTION:
LOCATION:Main venue (P1)
CATEGORIES:(misc event)
END:VEVENT
BEGIN:VEVENT
UID:lac2015-32@
DTSTAMP:20150518T071623Z
DTSTART:20150409T101500Z
DTEND:20150409T120000Z
SUMMARY:LAC2015 - LUNCH BREAK
DESCRIPTION:
LOCATION:Main venue (P1)
CATEGORIES:(misc event)
END:VEVENT
BEGIN:VEVENT
UID:lac2015-4@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Andres Perez-Lopez:MAILTO:no-reply@
DTSTART:20150410T121500Z
DTEND:20150410T123000Z
SUMMARY:LAC2015 - RTML: a Real-Time Machine Listening Framework
DESCRIPTION:Music Information Retrieval is a field with a strong potential for artistic and performative usages. However\, existing MIR tools are often interfaced by code\, thus limiting access to people without programming knowledge. We present RTML\, a graphical framework for Real-Time Machine Listening written in SuperCollider. RTML provides compact and simplified access to low- and mid level descriptors\, and convenient utilities to map descriptor outputs with external applications through OSC.\n\nThe talk also serves as a background for the author's "Listening Lights" performance at the Linux Sound Night.
LOCATION:Main venue (P1)
CATEGORIES:Lightning Talk
END:VEVENT
BEGIN:VEVENT
UID:lac2015-10@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Stephane Letz:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Sarah Denoux:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Yann Orlarey:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Dominique Fober:MAILTO:no-reply@
DTSTART:20150410T080000Z
DTEND:20150410T084500Z
SUMMARY:LAC2015 - Faust audio DSP language in the Web
DESCRIPTION:With the appearance of HTML5 and the Web Audio API\, a high-level JavaScript API for processing and synthesizing audio\, new interesting Web applications can now be developed. The Web Audio API offers a set of native and fast C++ audio nodes\, and a generic ScriptProcessor node\, allowing the developer to add his own specialized node in the form of pure JavaScript code. Several projects are developing abstractions on top of the Web Audio API to extend its capabilities\, and offer more complex unit generators\, DSP effects libraries\, or adapted syntax.\n\nThis paper brings another approach based on the use of the Faust audio DSP language to develop additional nodes to be used as basic audio DSP blocks in the Web Audio graph. Several methods have been explored: going from an experimental version that embeds the complete Faust native compilation chain (based on libfaust + LLVM) in the browser\, to more portable solutions using JavaScript or the much more efficient asm.js version. Embedding the Faust compiler itself as a pure JavaScript library (produced using Emscripten) will also be described. The advantages and issues of each approach will be discussed and some benchmarks will be given.
LOCATION:Main venue (P1)
CATEGORIES:Paper Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-14@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Harry van Haaren:MAILTO:no-reply@
DTSTART:20150410T084500Z
DTEND:20150410T093000Z
SUMMARY:LAC2015 - AVTK - the UI Toolkit behind OpenAV Software
DESCRIPTION:AVTK is a small lightweight user interface toolkit designed for building custom graphical user interfaces interfaces. It was conceived particularly to build LV2 plugin GUIs\, but is also usable for large and complex standalone programs. Focusing on user experience\, AVTK promotes ease of use for novices yet affords power-users the most efficient interactivity as possible. The author feels this is particularly important in live-performance software\, where user-experience and creativity are in close proximity.
LOCATION:Main venue (P1)
CATEGORIES:Paper Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-16@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Antonio Goulart:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Marcelo Queiroz:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Joseph Timoney:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Victor Lazzarini:MAILTO:no-reply@
DTSTART:20150410T133000Z
DTEND:20150410T141500Z
SUMMARY:LAC2015 - Sound Synthesis with Periodic Linear Time-Varying Filters
DESCRIPTION:In this survey we explore implementations of recently proposed distortion synthesis techniques\, namely the Feedback Amplitude Modulation (1st and 2nd order cases) and Allpass filter coefficient modulation. These techniques are based on Periodic Linear Time-Varying systems\, in which we operate by finding a suitable modulation function to obtain a desired spectrum. In order to illustrate this survey and encourage exploration of these new techniques we present examples in the Csound language.
LOCATION:Main venue (P1)
CATEGORIES:Paper Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-20@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Andre Sklenar:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Michal Sykora:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Amir Hammad:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Martin Patera:MAILTO:no-reply@
DTSTART:20150410T124500Z
DTEND:20150410T133000Z
SUMMARY:LAC2015 - Segment Synthesizer
DESCRIPTION:This work aims to describe the Segment synthesizer\, its development process\, cover a description of the original Segment Synthesis and its properties\, advantages and limitations. It will also clarify the way the hardware controls and the user interface were designed\, Segment's connectivity and its audio features. It will also cover the accompanying set of software features -- the software and the cloud and will explain what licencing was chosen and why. It will also briefly cover the tools used to develop the product.
LOCATION:Main venue (P1)
CATEGORIES:Paper Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-21@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=David Robillard:MAILTO:no-reply@
DTSTART:20150410T093000Z
DTEND:20150410T101500Z
SUMMARY:LAC2015 - Ingen: A Meta-Modular Plugin Environment
DESCRIPTION:This paper introduces Ingen\, a polyphonic modular host for LV2 plugins that is itself an LV2 plugin. Ingen is a client/server system with strict separation between client(s) and the audio engine. This allows for many different configurations\, such as a monolithic JACK application\, a plugin in another host\, or a remote-controlled network service. Unlike systems which compile or export plugins\, Ingen itself runs in other hosts with all editing facilities available. This allows users to place a dynamic patching environment anywhere a host supports LV2 plugins. Graphs are natively saved in LV2 format\, so users can develop and share plugins with others\, without any programming skills.
LOCATION:Main venue (P1)
CATEGORIES:Paper Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-70@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Felipe 'falktx' Coelho:MAILTO:no-reply@
DTSTART:20150410T120000Z
DTEND:20150410T121500Z
SUMMARY:LAC2015 - Testing audio plugins and UIs with Carla
DESCRIPTION:
LOCATION:Main venue (P1)
CATEGORIES:Lightning Talk
END:VEVENT
BEGIN:VEVENT
UID:lac2015-71@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Marc Groenewegen:MAILTO:no-reply@
DTSTART:20150410T123000Z
DTEND:20150410T124500Z
SUMMARY:LAC2015 - Improvisation: FFT Analysis/Resynthesis
DESCRIPTION:Improvised talk about an interesting way (and software) to do resynthesis by performing an FFT on an entire piece of music.
LOCATION:Main venue (P1)
CATEGORIES:Lightning Talk
END:VEVENT
BEGIN:VEVENT
UID:lac2015-27@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Heiko Weinen:MAILTO:no-reply@
DTSTART:20150410T143000Z
DTEND:20150410T160000Z
SUMMARY:LAC2015 - Bitwig Studio
DESCRIPTION:This workshop is a short introduction to Bitwig Studio's most important concepts\, how to set it up on Linux environments and a few examples of the nice possibilities that the Linux audio community already provides towards a better music production experience.\n\n\n\nThe workshop includes a Q&A section as well as a hands on part if time permits -  so if you can\, bring your computer and headphones.
LOCATION:Main venue (P1)
CATEGORIES:Workshop
END:VEVENT
BEGIN:VEVENT
UID:lac2015-37@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Will Godfrey:MAILTO:no-reply@
DTSTART:20150410T084500Z
DTEND:20150410T094500Z
SUMMARY:LAC2015 - A Musician's View: Exploring common features of Yoshimi and ZynAddSubFX
DESCRIPTION:This workshop starts with the basics of just using the synth and supplied voice patches\, progressing through an understanding of the structure of the synth\, to editing and creating new instrument voices.\n\nTopics Covered:\n\nSetting up\n\nExploring the supplied voices\n\nTop level controls\n\nMultiple parts\n\nSplit keyboards\n\nThe three synth engines (in outline)\n\nVoice kits\n\nA more detailed look at the synth engines in turn -- degree of detail depending on time remaining and interest of the audience.\n
LOCATION:Workshop I (P2)
CATEGORIES:Workshop
END:VEVENT
BEGIN:VEVENT
UID:lac2015-60@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=David Runge:MAILTO:no-reply@
DTSTART:20150410T124500Z
DTEND:20150410T141500Z
SUMMARY:LAC2015 - Arch Linux as a lightweight audio platform
DESCRIPTION:This workshop discusses several purposes and reasons for chosing a rolling release distribution over a frequent release candidate one which translate very well into the field of pro-audio application:\n\n- Higher possibility for configurability\n\n- Software versions are up-to-date\n\n- Newer kernels guarantee (or at least raise the possibility for) better compatibility with hardware (old and new)\n\n- Easier to build own packages\, if not limited by outdated core components\n\n- Distribution documentation is up-to-date (less possibility for ambuigity)\n\n- Better chance for lightweight customization (if that's your thing)\n\n\nIn this tutorial I will elaborate further on the concepts and environments I chose to create concert- and installation-ready environments. This will include (but is not limited to):\n\n- Arch Linux package management (pacman and aura)\n\n- Arch Audio\n\n- Systemd\n\n- Awesome WM\n\n- Realtime kernels\n\n- Custom JACK2 startup scripts
LOCATION:Workshop I (P2)
CATEGORIES:Workshop
END:VEVENT
BEGIN:VEVENT
UID:lac2015-67@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=MOD Team:MAILTO:no-reply@
DTSTART:20150410T124500Z
DTEND:20150410T141500Z
SUMMARY:LAC2015 - Building HTML plugin interfaces for the MOD Web GUI
DESCRIPTION:The remote GUI offered by the MOD platform is all based in web technologies - HTML\, CSS and Javascript – and is implemented as an LV2 extension. This workshop will cover the details of the system implementation and the steps required to build a MOD GUI for an LV2 plugin. The MOD SDK can provide a basic interface very quickly and will be used as a stating point. From there\, some of the possible further customizations will be explained. Also a discussion will be made regarding extending the plugins GUIs with widgets.\n\n\n\nPresenters: Luis Fagundes\, Bruno Gola and Filipe Coelho
LOCATION:Workshop II (P5)
CATEGORIES:Workshop
END:VEVENT
BEGIN:VEVENT
UID:lac2015-30@
DTSTAMP:20150518T071623Z
DTSTART:20150410T141500Z
DTEND:20150410T143000Z
SUMMARY:LAC2015 - COFFEE BREAK
DESCRIPTION:
LOCATION:Main venue (P1)
CATEGORIES:(misc event)
END:VEVENT
BEGIN:VEVENT
UID:lac2015-33@
DTSTAMP:20150518T071623Z
DTSTART:20150410T101500Z
DTEND:20150410T120000Z
SUMMARY:LAC2015 - LUNCH BREAK
DESCRIPTION:
LOCATION:Main venue (P1)
CATEGORIES:(misc event)
END:VEVENT
BEGIN:VEVENT
UID:lac2015-2@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Victor Lazzarini:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Joseph Timoney:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Shane Byrne:MAILTO:no-reply@
DTSTART:20150411T120000Z
DTEND:20150411T124500Z
SUMMARY:LAC2015 - Embedded Sound Synthesis
DESCRIPTION:This article introduces the use of the Intel Galileo development board as a platform for sound synthesis and processing\, in conjunction with the Csound sound and music computing system. The board includes an Arduino-compatible electronics interface\, and runs an embedded systems version of the Linux operating system. The paper describes the relevant hardware and software environment. It introduces a port of Csound\, which includes custom frontends that take some advantage of the board capabilities. As a case study\, a MIDI synthesizer is explored as one of the many potential applications of the system. Further possibilities of the technology for Ubiquitous Music are also discussed\, which use the various interfacing facilities present on the Galileo.\n\n\n\nThe demo video from the talk is available here: http://lac.linuxaudio.org/2015/download/embedded_movie.mov
LOCATION:Main venue (P1)
CATEGORIES:Paper Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-8@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Alexander Patrakov:MAILTO:no-reply@
DTSTART:20150411T084500Z
DTEND:20150411T093000Z
SUMMARY:LAC2015 - Timing issues in desktop audio playback infrastructure
DESCRIPTION:In year 2008\, a feature with the name "timer-based scheduling" (also known as "glitch-free") has been introduced into PulseAudio in order to solve the conflicting requirements of low latency for VoIP applications and low amount of CPU time wasted for handling interrupts while playing music. The novel (at that time) idea was to use timer interrupts instead of sound card interrupts in order to overcome the limitation that the ALSA period size cannot be reconfigured dynamically. This idea turned out to hit some corner cases\, and workarounds had to be added to PulseAudio. Despite its age\, the implementation of the idea is still not 100% correct. This talk explains why it is the case and what can be done to improve the situation.
LOCATION:Main venue (P1)
CATEGORIES:Paper Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-17@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Romain Michon:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Julius Orion Smith III:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Yann Orlarey:MAILTO:no-reply@
DTSTART:20150411T124500Z
DTEND:20150411T133000Z
SUMMARY:LAC2015 - MobileFaust: a Set of Tools to Make Musical Mobile Applications with the Faust Programming Language
DESCRIPTION:This work presents a series of tools to turn Faust code into various elements ranging from fully functional applications to multi-platform libraries for real time audio signal processing on iOS and Android. Technical details about their use and function are provided along with audio latency and performance comparisons\, and examples of applications.
LOCATION:Main venue (P1)
CATEGORIES:Paper Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-18@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Marzena Malczewska:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Tomasz Żernicki:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Piotr Szczechowiak:MAILTO:no-reply@
DTSTART:20150411T080000Z
DTEND:20150411T084500Z
SUMMARY:LAC2015 - Low Delay Audio Streaming for a 3D Audio Recording System
DESCRIPTION:This paper presents a prototype of a 3D audio recording system which uses Wireless Acoustic Sensors to capture spatial audio. The sound is recorded in real-time by microphones embedded in each sensor device and streamed to a Processing Unit for 3D audio compression. One of the key problems in such systems is audio latency\, therefore this paper is focused on optimising the audio streaming time. Experimentation with the prototype system have shown that it is possible to achieve an end-to-end audio delay of 10ms and less using the Opus codec.
LOCATION:Main venue (P1)
CATEGORIES:Paper Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-19@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Emilio Jesús Gallego Arias:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Oliver Hermant:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Pierre Jouvelot:MAILTO:no-reply@
DTSTART:20150411T133000Z
DTEND:20150411T141500Z
SUMMARY:LAC2015 - A Taste of Sound Reasoning
DESCRIPTION:We address the question of what software verification can do for the audio community by showcasing some preliminary design ideas and tools for a new framework dedicated to the formal reasoning about Faust programs. We use as a foundation one of the strongest current proof assistants\, namely Coq combined with Ssreflect. We illustrate the practical import of our approach via a use case\, namely the proof that the implementation of a simple low-pass filter written in the Faust audio programming language indeed meets one of its specification properties.\n\nThe paper thus serves three purposes: (1) to provide a gentle introduction to the use of formal tools to the audio community\, (2) to put forward programming and formal reasoning paradigms we think are well suited to the audio domain and (3) to illustrate this approach on a simple yet practical audio signal processing example\, a low-pass filter.
LOCATION:Main venue (P1)
CATEGORIES:Paper Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-3@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Massimo Vito Avantaggiato:MAILTO:no-reply@
DTSTART:20150411T093000Z
DTEND:20150411T103000Z
SUMMARY:LAC2015 - Xenakis: from analyses to performance strategies
DESCRIPTION:This poster provides a short analysis of Orient/Occident \, commissioned by UNESCO as music for a film by E. Fulchignoni\, which describes the development of civilizations: the cultural backgrounds are evoked by Xenakis through various timbres and specific rhythms: a wide range of unusual sound sources are used\, from the sound of a violin bow drawn over various objects to sounds from the ionosphere\, and excerpt from various Xenakis' works such as Pitoprakta\, Concret PH and Diamorphoses or from other GRM compositions.\n\nWe've studied the historical and technological context in which this work was conceived by using some historical sources.\nWe've underlined some specific ideas of this composition\, the composer's originality in Xenakis production and in the history of electroacoustic music.\nWe've investigated aspects of correspondence among the constituent sound materials\, illuminating the temporal relationships existing among them\, exploring sound identity correspondences and variations and providing a taxonomy of recurrent phenomena to help to rationalize compositional structuring processes. In this way we can point out the relationship between ministructure and macroform\, underlining the progressive aggregation process.\nThis objective has been achieved by means of: a) a Genetic Analysis based on the study of the composer's sketches b) a listening Analysis\, by following different musicological approaches.\nFor each technique we made some graphic representations and we coordinated them: we divided the work in sections\, characterized by a certain timbral and dynamic profiles homogeneity.\n\nWe've also studied the possible strategies for a live performance. (A.Vande Gorne).
LOCATION:Foyer
CATEGORIES:Poster Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-7@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Georg Holzmann:MAILTO:no-reply@
DTSTART:20150411T093000Z
DTEND:20150411T103000Z
SUMMARY:LAC2015 - Auphonic: web-based automatic audio mixing and post production system
DESCRIPTION:Auphonic is a Linux-based web service to automate audio post production and mixing using a combination of music information retrieval\, machine learning and signal processing algorithms. Users upload their multi- or singletrack recordings and Auphonic will analyze the audio\, applies all processing automatically and keeps learning and adapting to new data every day!\n\nThe system includes an Adaptive Leveler\, which balances levels between speakers\, music and applies dynamic range compression\, Loudness Normalization to new broadcast standards (EBU R128\, ATSC A/85\, ...)\, a True Peak Limiter\, Automatic Ducking\, Noise Gate and Cross Talk Removal algorithms for multitrack recordings\, Automatic Noise and Hum Reduction and much more.\n\nFurthermore it can create multiple audio file formats with correct metadata and distribute all results to various destinations (FTP\, SFTP\, HTTP\, WebDAV\, YouTube\, SoundCloud\, Dropbox\, Google Drive\, S3\, Archive.org\, ...).\nThe algorithms can be used directly in the Web Interface\, with an API or in a separate desktop version.\n\nThe whole system is based on open source libraries and runs on a Linux system\, most of our algorithms are implemented in Python/numpy/C.\n\nWe have introduced a freemium model to finance auphonic.com\, which allows us to work on new algorithms every day.
LOCATION:Foyer
CATEGORIES:Poster Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-13@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Giso Grimm:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Joanna Luberadzka:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Tobias Herzke:MAILTO:no-reply@
ATTENDEE;ROLE=CHAIR;CN=Volker Hohmann:MAILTO:no-reply@
DTSTART:20150411T093000Z
DTEND:20150411T103000Z
SUMMARY:LAC2015 - Interactive virtual audio-visual concert simulation with TASCAR
DESCRIPTION:TASCAR is a toolbox for acoustic scene creation and rendering. In this demonstrator three concert stages can be interactively explored in a virtual audio-visual environment. On the first stage\, a time varying physical feedback model with three moving microphones and three simulated loudspeakers is placed. This simulation without any external sounds results in a sound experience very similar to Steve Reich's "pendulum music". On the second stage a jazz band is playing. The third musical event is a contemporary piece with moving virtual sources\, performed on a viola da gamba ensemble.\n\nThe interactive virtual acoustic environment is rendered in real-time and illustrates different aspects of the rendering software as well as the effect of binaural hearing. The simulation is rendered 3rd order horizontal Ambisonics. (A more extensive demonstration using an 8-channel loudspeaker setup takes place on Thursday in the installation space.)
LOCATION:Foyer
CATEGORIES:Poster Presentation
END:VEVENT
BEGIN:VEVENT
UID:lac2015-47@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Filipe Coelho:MAILTO:no-reply@
DTSTART:20150411T133000Z
DTEND:20150411T141500Z
SUMMARY:LAC2015 - Playing live with Carla
DESCRIPTION:This workshop showcases the upcoming Carla 2.0 by playing with it live. Topics covered:\n\nDemonstrate how to use several plugins and sound banks together to create nice sounds.\n\nRecord notes and play them back in Carla via MIDI.\n\nAutomate plugin parameters via MIDI CC.\n\nControl Carla remotely via OSC.
LOCATION:Workshop I (P2)
CATEGORIES:Workshop
END:VEVENT
BEGIN:VEVENT
UID:lac2015-50@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Rui Nuno Capela:MAILTO:no-reply@
DTSTART:20150411T080000Z
DTEND:20150411T100000Z
SUMMARY:LAC2015 - Ten years of Qstuff*: Is it good enough already?
DESCRIPTION:This workshop serves as a reinstatement or continuation of the previous sessions presented on LAC2013@IEM-Graz and LAC2014@ZKM-Karlsruhe\, as an informal hands-on conversation\, open discussion and impromptu demonstration of any relevant aspects and not so obvious ones of the Qtuff* software suite. Main subject though shall be Qtractor audio/MIDI multi-track sequencer project\, while celebrating its tenth anniversary ephemeris. Both developers and users in general are invited and welcome to attend\, discuss and exchange their thoughts about the specifics and the future of Qtractor and other Qtuff* as well\, on how and what can be tackled\, tamed and improved to push each one's objectives a little bit closer.
LOCATION:Workshop I (P2)
CATEGORIES:Workshop
END:VEVENT
BEGIN:VEVENT
UID:lac2015-52@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Hans Petter Selasky:MAILTO:no-reply@
DTSTART:20150411T120000Z
DTEND:20150411T130000Z
SUMMARY:LAC2015 - MIDI Player Pro
DESCRIPTION:MidiPlayerPro\, MIDIPP\, is the engineers answer to playing a digital piano.\n\nPlaying a piano is a three dimensional problem. You need to know when to play a key\, how hard to press it and which key to hit. MIDIPP removes the last dimension leaving you as the musician with a two dimensional problem. In fact playing the piano becomes so easy you only need a single hand to perform the most common tasks an old-style musician will need two hands for.\n\nThe software allows you to play the piano in many new and exciting ways for your own and others pleasure. It can also be used to generate simple lyrics and chord handouts when playing in a band\, and has many tools for creating music and finding chords.\n\nMIDIPP is fully open-source and is available for Linux\, FreeBSD\, IOS and MACOS.
LOCATION:Workshop I (P2)
CATEGORIES:Workshop
END:VEVENT
BEGIN:VEVENT
UID:lac2015-69@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=MOD Team:MAILTO:no-reply@
DTSTART:20150411T080000Z
DTEND:20150411T100000Z
SUMMARY:LAC2015 - Building custom hardware controllers using the chain controller interface and the Arduino microcontroller
DESCRIPTION:MOD users\, both of devices as of desktops\, can easily create external "real life" hardware controllers for their plugins using the Control Chain interface. It is an LV2 ControlPort oriented protocol that has an Arduino shield and a Library for the Arduino IDE.\n\n\n\nThis workshop will guide the attendees on all steps necessary to create a working controller using practical existing examples. Both the electronic as the coding areas will be covered. \n\n\n\nPresenters: Ricardo Crudo and Lucas Takejame
LOCATION:Workshop II (P5)
CATEGORIES:Workshop
END:VEVENT
BEGIN:VEVENT
UID:lac2015-26@
DTSTAMP:20150518T071623Z
ATTENDEE;ROLE=CHAIR;CN=Yann Orlarey:MAILTO:no-reply@
DTSTART:20150411T143000Z
DTEND:20150411T151500Z
SUMMARY:LAC2015 - First Faust Open-Source Software Award
DESCRIPTION:The Faust Open-Source Software Competition is intended to promote innovative high-quality free audio software developed with the Faust programming language. The winning software will receive a 2000€ price which will be awarded to the best submission by an international committee of leading experts in the field. The competition is sponsored by Grame\, centre national de création musicale. The deadline for submissions is March 15\, please check the linked website for details. The results of the competition will be presented in this session.
LOCATION:Main venue (P1)
CATEGORIES:(misc event)
END:VEVENT
BEGIN:VEVENT
UID:lac2015-28@
DTSTAMP:20150518T071623Z
DTSTART:20150411T151500Z
DTEND:20150411T160000Z
SUMMARY:LAC2015 - Quo Vadis? Open Discussion
DESCRIPTION:This is the wrap-up session\, in which there will be an opportunity to discuss all things related to LAC\, make announcements concerning the date and organizer of the next LAC conference (if already known)\, etc.
LOCATION:Main venue (P1)
CATEGORIES:(misc event)
END:VEVENT
BEGIN:VEVENT
UID:lac2015-31@
DTSTAMP:20150518T071623Z
DTSTART:20150411T141500Z
DTEND:20150411T143000Z
SUMMARY:LAC2015 - COFFEE BREAK
DESCRIPTION:
LOCATION:Main venue (P1)
CATEGORIES:(misc event)
END:VEVENT
BEGIN:VEVENT
UID:lac2015-34@
DTSTAMP:20150518T071623Z
DTSTART:20150411T101500Z
DTEND:20150411T120000Z
SUMMARY:LAC2015 - LUNCH BREAK
DESCRIPTION:
LOCATION:Main venue (P1)
CATEGORIES:(misc event)
END:VEVENT
BEGIN:VEVENT
UID:lac2015-25@
DTSTAMP:20150518T071623Z
DTSTART:20150411T093000Z
DTEND:20150411T103000Z
SUMMARY:LAC2015 - Poster Session
DESCRIPTION:
LOCATION:Foyer
CATEGORIES:(misc event)
END:VEVENT
BEGIN:VEVENT
UID:lac2015-35@
DTSTAMP:20150518T071623Z
DTSTART:20150412T080000Z
DTEND:20150412T140000Z
SUMMARY:LAC2015 - Excursion
DESCRIPTION:On Sunday\, April 12 there will be an excursion to Rüdesheim am Rhein in the lovely Rhine valley. Please check the Excursion page for details (click on the "Site" link above). The bus takes off at 10 a.m. at the "Muschel"\, the shell-like lecture building\, Johann-Joachim-Becher-Weg 23 on the campus\, not far from the conference venue.
CATEGORIES:(misc event)
END:VEVENT
BEGIN:VEVENT
UID:lac2015-1000@
DTSTAMP:20150518T071623Z
DTSTART:20150409T180000Z
DTEND:20150409T193000Z
SUMMARY:LAC2015 - Opening Concert: Space / Landscape of Sound
DESCRIPTION:
LOCATION:Roter Saal
CATEGORIES:Concert
END:VEVENT
BEGIN:VEVENT
UID:lac2015-1001@
DTSTAMP:20150518T071623Z
DTSTART:20150410T180000Z
DTEND:20150410T193000Z
SUMMARY:LAC2015 - Concert: Time / Sound Machines
DESCRIPTION:
LOCATION:Roter Saal
CATEGORIES:Concert
END:VEVENT
BEGIN:VEVENT
UID:lac2015-1003@
DTSTAMP:20150518T071623Z
DTSTART:20150411T180000Z
DTEND:20150411T193000Z
SUMMARY:LAC2015 - Concert: Live / Sound at Play
DESCRIPTION:
LOCATION:Roter Saal
CATEGORIES:Concert
END:VEVENT
BEGIN:VEVENT
UID:lac2015-1004@
DTSTAMP:20150518T071623Z
DTSTART:20150411T200000Z
DTEND:20150411T230000Z
SUMMARY:LAC2015 - Sound Night
DESCRIPTION:
LOCATION:Baron
CATEGORIES:Concert
END:VEVENT
END:VCALENDAR
