Conference Schedule
During the conference, live A/V streams are available for the main track: High Quality and Low Bandwidth.
Remote participants are invited to join #lac2015 on irc.freenode.net, to be able to take part in the discussions, ask questions, and get technical assistance in case of stream problems.
Conference Material can be found on the Download Page.
Timetable Format: Plain List | Table | iCal | Printable Version
All times are CEST = UTC+2
Workshop
10:00 Composing Game Soundtracks - Demonstration and Discussion - Workshop(100 min) Nils Gey » Location: Workshop I (P2)
This 100 minute workshop consists of two parts, a demonstration followed by a moderated analysis and discussion. It will be shown how to produce a soundtrack for a ficitional computer game. The goal is to have realized piece of music at the end of the workshop. Typical phases of a production will be shown and elaborated. Only fully digital resources (synthesizer, sample libraries) with a free license will be used. First for pedagogical reasons, so the audience can follow and reproduce the steps at home, and second as a challenge.
The second part will be analysis and discussion. The audience and the author can share their expectations, experiences, pros and contras of a linux based environment for game-soundtrack production. This discussion will be moderated and is intended to be post-processed by the author to get feedback and wishes back into the software and audio development scene.
The second part will be analysis and discussion. The audience and the author can share their expectations, experiences, pros and contras of a linux based environment for game-soundtrack production. This discussion will be moderated and is intended to be post-processed by the author to get feedback and wishes back into the software and audio development scene.
The schedule is a major guideline. There is no guarantee events will take place at the announced timeslot.