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Linux Audio Conference 2013
The Open Source Music and Sound Conference
May 9-12 @ IEM, Graz, Austria
LECTURES / WORKSHOPS / EXHIBITION / CONCERTS / CLUBNIGHTS / RADIO
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LAC 2013 is
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IEM
linuxaudio.org
University of Music, Graz
ESC im LABOR
TU Graz Dept. Social Learning
mur.at
auphonic
Forum Stadtpark
Pd~graz
VIRTUAL VEHICLE Research Center
DISMARC
Land Steiermark - Wissenschaft & Forschung

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Conference Schedule / Archive

Timetable Format: Plain List | List with Abstracts | Table | iCal | Printable Version
All times are CEST = UTC+2

Concerts & Installations

Concerts

There are two electro-acoustic concerts and two club-nights. For directions on how to get to the venues, check the map at the Travel & Stay page (Concert venues are marked in green).

IEM CUBE

The IEM's own concert room will host the first electro-acoustic concert on Thursday evening. It's in the building opposite of the main conference venue.

postgarage

One of the city's en-vogue clubs, the postgarage will host the first club night (on Thursday night) on it's second floor.

MUMUTH

The second electro-acoustic concert on Friday, will take place at the MUMUTH the newly build central concert venue of the University of Music and Performing Arts.

FORUM STADTPARK

The last concert, the Linux Sound Night will take place at the FORUM STADTPARK, one of the central places of independent contemporary art in Graz.

Day 1 - Thursday, May/9 
18:00 Midvinterblot
author image
 Magnus Johansson » Location: IEM CUBE
Midvinterblot. Divertimento for eight loudspeakers.
8.18", eight channels.
Midvinterblot (Midwinter sacrifice) is an algorithmic composition based on the Japanese collaborative poetry form renku ("linked verses"). Traditionally, renku is an often humourous poem written by a group of poets taking turns to write the verses, each verse being a response to the previous one, in accordance to a somewhat complicated set of rules.
In this piece, these ideas are explored in a musical context. Three SuperCollider poets borrow their voices from a recorded western transverse flute. The recorded sound material is processed using granulation, delays and filters, to a large extent controlled by pentatonic scales.
The piece was written using SuperCollider and scvim.

Day 1 - Thursday, May/9 
18:00 Endphase 20
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 Enrique Tomás, João Pais, Alberto Bernal » Location: IEM CUBE
Each Endphase is a unique conceptually defined composition created in a collaborative environment, which assumes its final form in real time through improvisation. Once an "endpoint" (Endphase) has been reached, the individual performance will not be performed again.
For LAC 2013, we present an Endphase based on recent events involving Aaron Swartz (1), and his efforts in the realm of freedom of information. The indictment of Swartz's trial report (2) was recorded and then grammatically and semantically analyzed. Treating each word as an individual element, this recorded text is (re)composed live to form the work using specific algorithmic processes controlled in real time in an ambisonic space. In addition to commenting on the need for commitment to free culture, the piece also problematizes the discrepancy between an æsthetic appreciation of the electroacoustic music in the work and the harsh reality of the textual content. "Intent to defraud" is among the accusations brought on Swartz during his 2011 trial.
1) http://en.wikipedia.org/wiki/Aaron_Swartz
2) http://archive.org/details/UsaV.AaronSwartz-CriminalDocument2

Day 1 - Thursday, May/9 
18:00 Mesmo que depois
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 Bruno Ruviaro » Location: IEM CUBE

Day 1 - Thursday, May/9 
18:00 Waterfall Music
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Video  
 Nicolas Bouillot, Michal Seta, Emmanuel Durand, Zack Settle, Alexandre Quessy » Location: IEM CUBE
Waterfall Music, commissioned by the Society for Arts and Technology [SAT], is a logical follow-up to Handel's Water Music. However, instead of being performed on a barge navigating Thames River, Waterfall Music flows along fiberoptics and other similarly suitable materials, between the [SAT] in Montreal and IEM. In the performance, waterfall is also designating the particular technique employed for synchronization of musical events, providing performers an opportunity to merge voices, dance, improvised music, digital signal processing, virtual worlds and digital video effects in a collective creation from which synchronicity may emerge once in a while.
Melatab members are: at the Cube: Michal Seta (guitar & electronics), at the SAT (Montreal): Nicolas Bouillot (bass), Emmanuel Durand (live rendering), Alexandre Quessy (dance) and Zack Settel (thumb piano)

Day 1 - Thursday, May/9 
18:00 Cancelled: Phoebe the Amoeba
 Matthias Grabenhorst, Jörn Nettingsmeier » Location: IEM CUBE
This piece of music is a sketch. It was produced in a serial manner on a conventional electric guitar, spiffed up using Ambi panning in Ardour, and printed in UHJ stereo for this demo.
Seeking perfection in improvisation is superfluous. It is what it is. Yet how sweet is the search for perfection. I try to practise the sketch - not the music.
In this project we look at some questions:
Is there improvisation independent of the timeline?
How can improvisation incorporate information about the room?
How do you prepare youself for improvisation?

The music will be performed live on a hexaphonic guitar and a few MIDI controllers and rendered in third-order Ambisonics.

Day 1 - Thursday, May/9 
21:00 Erklaer' mir. Liebe
 Björn Lindig » Location: Postgarage
The presented work gives a preview to the music of a one woman theater that is develloped in collaboration with the author Katrin Lindig. The theater piece questions the discourses of gender and the human body. Similarily, the music reflects the perception of the inner and the outer sound and uses discourses derived from the individual sonic perception of the sound of the body to subcultural dancefloor music.

Day 1 - Thursday, May/9 
21:00 Second Sense
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 Li Chi Hsiao, Yen Tzu Chang » Location: Postgarage
We use a hand-made installation to create sound and visuals. Li Chi makes it like a turntable. She uses processing to make visuals and Yen Chi uses Pure Data to make sound. Although this is our first time cooperation, we try to match our works as much as possible.

Day 1 - Thursday, May/9 
21:00 Bernt Isak Wærstad - Solo performance
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 Bernt Isak Wærstad » Location: Postgarage
The music is free improvised, but with a focus on musical form and exploration of timbres. It could perhaps be thought of as real time composition and sound sculpting. The Csound based Hadron Particle Synthesizer (an open source granular synthesis effect and synthesizer - www.partikkelaudio.com) is a key element in the timbral exploration of sonic textures. Combined with more traditional guitar effect pedals and digital effects, it widely expands the sonic palette of the guitar.

Day 1 - Thursday, May/9 
21:00 Restlichtverstärker
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 Malte Steiner, Servando Barreiro » Location: Postgarage
Restlichtverstärker is a Berlin music duo of Servando Barreiro and Malte Steiner, working together since 2011.They created a complex stepsequencing and soundsynthesis patch for Pure Data and work with two synchronized laptops via OSC.

Day 1 - Thursday, May/9 
21:00 Cancelled: ((-_-))
 Xavi Manzanares, Lucia Egaña, Paula Pin » Location: Postgarage
Live AV session with Pd patches driven by unconventional generative patterns and sequencers oriented to deconstructed bodily movements, with the next ingredients:
Soundscapes extracted from a Genetic Sampling techniques,
...Granulated particles from Microphones feeds
...Inmersive SubBassLines
...DIY DIWO devices extracting electromagnetic waves translated to sound
... bended keyboards and old Toys from the garbage that sounds more distorted than a MetalZone,
...visuals merging the limits between body empowerment, Abstraction, Glitch and Other ('post')Pornographys
....and above all Audio/Visual/Wet Distorsions.

((-_-))
Is a metaidentity working with FLOSS tools.
People involved is a team of collaborators
that works with the DIT/DIWO/DIT paradigm
and the association of research methods into
creative programming around the next tags:
#Glitch #BioHacking #Generativity #Codes
#BioPolitics #Body #DataTranslations
#Sonifications #Perception #Ressonances
#Probability #Deconstruction #Empowerment

Day 1 - Thursday, May/9 
21:00 Cancelled: chdh - egregore
 Cyrille Henry, Nicolas Montgermont » Location: Postgarage
Definition
"Egrégore" means an energy produced by the desires of many individuals in a common goal. This is the starting point of this audiovisual performance that aims to exploit the group movement phenomenas. Complex and expressive behaviors are generated and controlled by a computer and transcribed in sound and image. A crowd of particles deploys itself, reorganizes, blends into living structures more or less coherent, evolving from a chaotic movement toward a cohesive group. This project is a continuation of chdh's work on audiovisual instruments, but aims to radicalize the search.
Collective Behaviors
Groups behavior is an interesting field of research due to the great complexity of evolution and forms generated by the interaction of subjects in a crowd. A crowd of identical elements can create surprising shapes and movements. This is the case in some schools of fish or flock of birds: each element adapts its speed and position based on those of its neighbors. From these elementary movements rises structures organized in shapes whose diversity is a reflect of the behavior they are based on. A global shape is created by the sum of individual wills: noisy lines or clouds turn into fractals from chaotic dynamics. All these elements can have a common purpose, be opposed in different subgroups or evolved independently.
Objectives
Egregore seeks to capitalize the experience gained since 2002 around the main axes of chdh's work: physical modeling and synthesis of behavior applied to the creation of audiovisual instruments. In egregore, there is only one composed form, a macro structure born thanks to a crowd of micro-elements creating a visual and sound space. Under the action of the two instrumentalists, this audiovisual form evolves and mutates. In one continuous gesture, the elements evolves from a chaotic movement to a consistent organism.

Day 2 - Friday, May/10 
20:00 Feedback performance
 Øyvind Brandtsegg » Location: Mumuth
The piece is an improvised performance exploring the resonant characteristics of the performance space. This is done by using shotgun microphones to precisely pick up sound from specific spots in the room, processing the signal with a slowly reacting feedback reducer algorithm implemented in Csound. The sound from Csound is fed to speakers in the room, creating potential for a traditional audio feedback loop. Feedback is controlled by the software process and the performer moves the microphones to "play" different resonant spots found in the performance space. One could say that the piece is related to the feedback based installations of Agostino di Scipio.

Day 2 - Friday, May/10 
20:00 Hrafntinnusker
 Jan Jacob Hofmann » Location: Mumuth
The name "Hrafntinnusker" ("Raven-stone-scissor") refers to a volcanically active region, more precisely, a mountain in Iceland. The elevation Hrafntinnusker is exceptionally rich in obsidian, a kind of glassy solidified lava. On the way to that area, the Laugavegur leads through an area in which the local mountains seemed to be able to perform the technique of grannular synthesis perfectly: grained rhyolite rock is superimposed in light and dark distribution patterns by apparently stochastic laws to create in regard to an artistic point of view an extraordinarily sophisticated designed landscape.
The structure, formation processes, but also the material and the mood of this landscape have created the starting point of the piece "Hrafntinnusker". Grannular generated structures are distributed on tilted planes in space and are in a continuous transformation process. The sounds used vaguely reminiscent of hard materials such as stone, glass and metal.
This piece was composed entirely in Csound and blue, using Cmask as an external sound object within blue. The composition consists of these external sound objects, each of them producing a cloud of sound grains according to stochastic distributions. Also the information of the location of the sound is thus generated stochastically. Some parameters weregenerated using blue's capabilities of automatisation. Then the whole information was fed into my Csound code for spatialisation. The result then is the 3rd order Ambisonic encoded piece, which may be decoded in a versatile way to several possible layouts of speakers.

Day 2 - Friday, May/10 
20:00 Biomimesis II
 Martins Rokis » Location: Mumuth
Custom made software generates dense auditory stream based on "nature inspired sound design”. These sounds have not been composed, nor follow musical laws. Rather, they simulate a complex soundscape where sounds, according to John Cage, "live their own lives".
The result is a hybrid between real and virtual when sounds seems recognizable and familiar evoking personal associations and cultural projections yet in the same time alien, otherworldly and unidentifiable, blurring boundaries between what we consider natural and artificial.
Listeners can “zoom” in or out on various elements that makes the whole piece, segregating or integrating them, discovering new details or subtle changes.

Day 2 - Friday, May/10 
20:00 Miškas
 Helene Hedsund » Location: Mumuth
Miškas means forest in Lithuanian.
The piece was created during a residency in Druskininkai, Lithuania. The sound material is made up of field recordings from the forests in Druskininkai. The sounds have been processed in SuperCollider using filters with varying band widths and according to different scales, among others a scale based on the golden mean - like the one John Chowning used in Stria.

Day 2 - Friday, May/10 
20:00 Parallaxis: For Four Instruments and Electronics
 Rob Canning, Florian Hollerweger, David Pirrò, Martin Rumori, IOhannes m zmölnig » Location: Mumuth
The score for Parallaxis is in four parts and can be played on any four melodic instruments. Multiple quartets may perform simultaneously under the direction of one or more directors.
The music notation is presented to the performers through the authors web-based score playback system. This allows performers to interact with the score and to make decisions regarding the preparation of a "version" before a performance. There is also the possibility of live interventions during a performance by a "Director/Conductor".
The score adopts a "scrolling score" paradigm, this combined with graphic notation allows the score to be interpreted by musicians without strict "classical" training. The individually controllable scrolling score's "parts" allows a high degree of coordinated ensemble playing (complex poly-rhythms etc.) regardless of the musicians experience in such ensemble styles.

Day 2 - Friday, May/10 
20:00 Velvet Skin, Heart of Steel
 Fernando Lopez-Lezcano » Location: Mumuth
The newly inaugurated Bing Concert Hall at Stanford University may appear to be just sonic velvet, gracefully covered with multiple overlapping sinusoidal curves carved from warm resonant wood, its sails and cloud ceiling caressing all sounds produced on stage into enveloping beauty, but at the core, the Bing Concert Hall is made of steel. I had a chance to bang o n the steel beams as they were waiting on the ground before construction began. Sleeping steel, biding for its time of hidden glory. I also climbed on top of the “cloud” ceiling after construction wa s finished, recorder in hand, and spent one hour getting sounds out of anything that could be banged or scrapped or bowed. Some of those sounds are included in this collage and short etude that is a prelude for a longer piece. Included are metal doors banging in asymmetrical rhythms, steel pipes and beams of all shapes and sizes, big ventilation fans left over after construction, and much more. The sonic materials were coaxed into musical form using Bill Schottstaedt's s7 Scheme language interpreter and CLM.

Day 2 - Friday, May/10 
20:00 Ominous - Incarnated sound sculpture (Xth Sense technology)
 Marco Donnarumma » Location: Mumuth
Ominous (OMN) is a sculpture of incarnated sound. The piece was commissioned on occasion of the finals of the 5th Live Electronic Music Project Competition, organized by the European Conference of Promoters of New Music (ECPNM).
The performance embodies, before the audience, the metaphor of an invisible and unknown object enclosed in my hands. This is made of malleable sonic matter. Similarly to a mime, I model the object in the empty space by means of whole-body gestures. By using my visceral, new musical instrument "Xth Sense", the bioacoustic sound produced by the contractions of my muscle tissues is amplified, digitally processed, and played back through nine loudspeakers. The natural sound of my muscles and its virtual counterpart blend together into an unstable sonic object. This oscillates between a state of high density and one of violent release. As the listeners imagine the object's shape by following my gesture, the sonic stimuli induce a perceptual coupling. The listeners see through sound the sculpture which their sight cannot perceive.

Day 2 - Friday, May/10 
20:00 Soundscape mit Cage und Joyce
 Krzysztof Gawlas » Location: Mumuth
John Cage's The Wonderful Widow of Eighteen Springs is the point of departure of this composition. It puts the listener inside the piano (many pianos) and explores its sounds and dimenssions. The beginning vocal phrase transforms immediatly into instrumental sound. The sound material was recorded at the acoustic instrument, specially for the purpose of the composition and then transformed and spatialized in SuperCollider.

Day 3 - Saturday, May/11 
20:00 Android drummers - interactive sound game for participants with android phones or tablets, conductor
author image
Site  
 Tarmo Johannes » Location: Forum Stadtpark
"Android drummers" is a project created for performing in schools or elsewhere, addressed to youngsters at the age of around 12..20. The goal of this sound game is to bring teenagers to experience, that music can be not only beat, but, and foremost, it is the sound. To take part in the piece one has to have an android phone or tablet and install an app that enables user to play on a very primitive drum machine. User can choose how many beats are played in a measure, how many subdivisions are in a beat, how regular are the beatings etc. The device makes some sound so that user can hear that his actions cause some result. The app sends signals about every single local beat and action via OSC messages to central computer that is connected to PA. The computer plays off the sounds all together and starts slowly to change the overall sound more and more away from normal drum beats. The players have to follow some simple commands of conductor (the author) that help to control the overall form of the piece.
The sound synthesis is written and realized in Csound (the app in Eclipse), installed on a computer running openSuse 12.1.
To perform the piece at least 8..15 (or more) persons from the public must have an android device and install the app (preferably beforehand) OR have a laptop with Csound and CsoundQt installation and run the enclosed file drumclient2.csd there. The csd file and android app are enclosed wit the submission.

Day 3 - Saturday, May/11 
20:00 Improvisation
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 Renick Bell » Location: Forum Stadtpark
To do live coding, I use a library called Conductive that I have written in the Haskell programming language and hsc3 (the Haskell bindings to the SuperCollider synthesis engine) on top of a standard Linux audio system (ALSA and JACK) with Patchage for routing.
The interaction method is loading prepared code, editing that code, and entering new code in the vim text editor. The code is sent to the interpreter of the Glasgow Haskell Compiler (GHCi) using tmux (a terminal multiplexer) and a plugin for vim (tslime).
The contents of that interaction involves managing multiple concurrent processes that spawn events. The code being edited or written in the performance involves controlling things such as:
- the number of concurrent processes running at a given time
- what kinds of events those processes are spawning
- the rate and rhythm of event spawning
- the setting and adjustment of time-variable parameters

Day 3 - Saturday, May/11 
20:00 The Infinite Repeat
author image
Video  
 Jeremy Jongepier » Location: Forum Stadtpark
A musician with over 20 years of experience and a computer with Linux. That's what it boils down to. The result: conventional, decent song-writing, different sounding because of the choice to not walk the threaded paths and because of an autodidactic background, an outspoken personal taste and an open-minded worldview.

Day 3 - Saturday, May/11 
20:00 Improvisation
author image
Video  
 Alexandros Drymonitis » Location: Forum Stadtpark
'Improvisation' is an improvisation exploring physical and digital feedback, as well as "wrong" usage of audio streaming via the UDP protocol, taking advantage of the distortion created when streaming locally with very small block sizes. It is a result of a new set exploring the relationship between software and hardware, using a BeagleBoard controlled with an Arduino as a compact computer and controller bundle, plus a small amplifier, a mixing console and a contact microphone.
The combination of the contact microphone with the amplifier is used for physical feedback which gives an impression to the sense of touch as an acoustic instrument does -very small changes in the position of the microphone and the pressure applied to it, cause big timbre changes. The sound is also being locally transmitted and fed back from the receiver to the transmitter utilising the 8bit format of the transmitting object class, in order to create harsh noise.

Day 3 - Saturday, May/11 
20:00 Superdirt² - Live Performance
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 Vincent Rateau, Daniel Fritzsche » Location: Forum Stadtpark
Superdirt² - fascinating electro beats mixed in with virtuous performed cello sounds which give a result of a never achieved before dance ability! With Ras Tilo at the synthesizers and Käpt'n Dirt with the cello it provides a musical experience which is situated between drum'n'bass, jungle, dub, dubstep and even far beyond... All the music is created and performed using GNU/Linux and released under the Creative Commons License.

Day 3 - Saturday, May/11 
20:00 Cancelled: MUTE
 Alexandre Quessy » Location: Forum Stadtpark
Synthesthesia is a workshop and software developed by artists members of Perte de Signal in which participants are invited to create visual audio compositions with simple materials like white paper and a black background. The shapes detected by a camera and control audio parameters such as pitch, amplitude and spectrum.
In MUTE, Quessy plays with Synthesthesia to generate intense noise and glitch music.

Day 3 - Saturday, May/11 
24:00 [LinuxSoundNight] ClaudiusMaximus
author image
Video  Site  
(?? min) Claude Heiland-Allen » Location: Forum Stadtpark
open jack session at the linux sound night

Day 3 - Saturday, May/11 
24:00 [LinuxSoundNight] Blankest Slate
(?? min) Marije Baalman » Location: Forum Stadtpark
open jack session at the linux sound night

Day 3 - Saturday, May/11 
24:00 [LinuxSoundNight] untitled
(?? min) Servando Barreiro » Location: Forum Stadtpark
open jack session at the linux sound night

Day 3 - Saturday, May/11 
24:00 [LinuxSoundNight] zynadds*bfx
(?? min) Jeremy Jongepier » Location: Forum Stadtpark
open jack session at the linux sound night

Installations

Art installations are exhibited at the media art space ESC im LABOR, which is in the center of the city (from the main conference venue it takes about 15 minutes by public transport and 25 minutes on foot).

The exhibition will be open from 14:00 to 19:00 (and on demand).


cs2
 Louise Harris » Location: ESC im LABOR
cs2 is one in a series of pieces examining chaotic systems. The visual system involves a series of relatively simple calculations, but using sound to push the system to it's extremes causes unexpected behaviours, oscillations and the collapse of some of the visual structures. This series of works involves pushing sonic and visual structures to the point of collapse, and the aesthetic consequences of doing so.

Vitreous Intermission
 Joachim Heintz » Location: ESC im LABOR
This is a self-generating sound installation with adjustable pauses between the sound events. It can be put anywhere, preferably in a space where people work or have a break. You only need a computer and usual external computer speakers.
"Adjustable" means to find the level of volume and the duration of the pauses which makes this installation a part of a space, nearly forgotten, but not completely. .

Cancelled: 3d Audio Glocke
 Nils Micheli » Location: ESC im LABOR
It´s a portable third order full space ambisonics audio system designed for one single listener. Until now it´s designed to just reproduce compositions. The idea is to develop a full space system, which is low in costs and easy to use. The isolation of the listener is a reference to the common isolation of the modern individual listening to music and sound. That refers to headphones, single work places, computergames, single settings to see movies, etc.. This evolution to an isolated individual in real space for listening to music and sound increases the importance of the virtual space.
The realized works are own compositions, some in co-production with Bernhard Rietbrock and also one remix of a composition by T.Reznor & A.Ross, who offer the multitrack for free use. The objective of the compositional decisions are primary to explore the full space.

PhoneMI
 Kyriakos Tsoukalas » Location: ESC im LABOR
It is an old analog phone equipped with an arduino board that is connected to buttons, potentiometers and sensors to interact with the user. The real-time synthesis engine is the software puredata, that runs in a linux box (laptop) and communicates with the arduino board through usb. Additionally, the phone has 2 contact mics to input "live" audio for processing.

augen-auf-schlag
 Wolfgang Spahn, Thomas Gerwin » Location: ESC im LABOR
This interactive sound-light-installation was built in cooperation with the composer and sound artist Thomas Gerwin and the media artist Wolfgang Spahn. It is considered as an instrument to generate and play sounds and liquid colors.
Three, especially designed and developed projectors are filled with a mixture of colored liquids and Ferro-Fluid. In each projector these liquids can be activated and simulated with 4 magnetic coils.
Opposite the projectors stands a Midi-Drum-Pad. The visitors can play on it. A Pure Data Patch generates sounds. And with three controllers it also triggers the magnetic coils (depending on note and dynamics of the drum pad). Each of the three pads stands for one of the three RGB colors, the other four pads stands for four directions: above, below, to the left and to the right. If you hit one of the pads, the according liquids in the projectors will react. Between the projectors and the drum pad hangs a pane of glass with a round projection screen. On that screen the three monochrome projections will be mixed to one full colour projection.

Cancelled: The Echo Coats
 Tesia Kosmalski » Location: ESC im LABOR
The "Echo Coats" are sound-driven, nostalgically designed garments that provide a means for women to playfully and sonically intervene in public spaces. The Andante Coat teases the world around its wearer by uttering sensual cosmetic titles, originally meant to tempt her own purchasing power. And at the attack of a boot heel on the pavement, the Staccato Coat releases machine sounds from its shoulders to urge people to get out of her way.
The technology of the coats integrates mini-speakers, headset microphones and iPods. The iPods run RjDj, a reactive music application that combines live environmental sound through the headset microphone and sound programming within the iPod. The coats then employ these mikes as touch sensors and sound detectors to inspire playback. Also here, mini-speakers embedded in the exterior of the coats have replaced the headphones to make this previously personal now public.

Live and direct
 Max Neupert » Location: ESC im LABOR
Live and direct is an audio-visual installation using video footage of the character Max Headroom (from the TV series of the same name), to resynthesize live news radio broadcasts in real-time.

On-the-air Listening Room

During the LAC, the local independent radio station Radio Helsinki will broadcast the following pieces at irregular intervals.


Album: X Marks The Spot
 XBloome » Location: Radio Helsinki (RADIO SHOW)
We, the electronic music band "XBloome" from Vienna, have produced "X marks the spot": An album that was produced exclusively with Free Software from beginning to end.

Objectus
 René Bastian » Location: Radio Helsinki (RADIO SHOW)

Camphor and you
 William Light » Location: Radio Helsinki (RADIO SHOW)
This piece, "camphor and you", is a mid-tempo electronic song, with heavy analog influences and a somewhat hazy sound about it. It was composed in Renoise on Linux with a selection of both open-source and proprietary plugins.

The In-Tune Sonata
 Chuckk Hubbard » Location: Radio Helsinki (RADIO SHOW)
Movement 1: Sonata
Movement 2: Theme and Variations
Movement 3: Waltz
Movement 4: Rondo

The In-Tune Sonata was created using the Rationale Just Intonation sequencer. It is written in extended Just Intonation, meaning many frequencies are used that are not available in equal temperament. The synthesis was realized with Csound.

Sounding Cinema - remixing the internet archive
 Rob Canning » Location: Radio Helsinki (RADIO SHOW)
soundingcinema.net is a collection of radio stations using the audio from films as its source.
\ soundingcinema scrapes films from the internet archive based on genre -- the audio is then separated from these films and streamed as "film on radio". There are separate streams for each genre, Film Noir, Horror, SciFi, Comedy etc. There is also the soundingcinema.net meta-channel which creates randomised montage soundscapes from the merging of multiple audio sources creating constantly changing waves of "genrescapes".
soundingcinema.net is dedicated to remixing creative commons and public domain material and does so through the sole use of free and open source software tools on free and open operating system.
soundingcinema.net exploits the latest tools and standards in the world of FLOSS audio streaming. The streams are assembled and encoded using the stream scripting language Liquidsoap and are distributed via its own Icecast Server. soundingcinema.net streams in open codecs including multichannel Vorbis and now also streaming using the fantastic new Opus codec.

Wanda & Nova deViator: RESISTANCE
 Maja Delak, Luka Princic » Location: Radio Helsinki (RADIO SHOW)
RESISTANCE started as a clubbing derivative of multimedia concert performance Frozen Images. It is a move towards the transcendence of a dancefloor, especially of its potential of conscious and deliberate bodily resistance to the force of rationality. It uses a language of electronic rhythms, repetitive patterns of metalic melody, violent funk and carefuly crafted dynamics of suspense, peaks and minimalism. Away from the spectacle it reaches closer to sweaty bodies in darkness.
Thematically and formally it is talking about sexuality at the root of human motivation - it's a sonic, textual and visual space that poses questions about how do we relate to each other and the world. What is the emotional architecture of this process of relating? When does power turn into domination and in what circumstances a lovely person desires its own submission? How much fake sugar is needed to cover up one's depression and how powerful are visual strategies for ideologies of capitalistic commodification so that one stops seeing another human being the way it is? A hybrid performance and electronic music somewhere between electropunk, triphop and breaks.

Acerca del gesto como índice de la materia
 Federico Barabino » Location: Radio Helsinki (RADIO SHOW)
The work explores the gesture of the sound field and its influence on our perception, maintaining a relationship even-even between the assembly and the choice of sounds. Belongs to the serie Audio, compositions wherein the ratio of recorded music and concert halls are exploring the field itself. To be reproduced in any media, the work itself is complete without the physical presence of the composer.

The schedule is a major guideline. There is no guarantee events will take place at the announced timeslot.
 
Last modified: Wednesday, Jun 11 2014 18:40 UTC - IOhannes Zmölnig & Robin Gareus
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