Pau Arumi, Natanael Olaiz, Toni Mateos, David Garcia: 3D Audio with CLAM and Blender's Game Engine

Blender can be used as a 3D scene modeler, editor, animator, renderer and game engine. In this paper, we describe how it can be linked to a 3D sound platform working within the CLAM framework, and make special emphasis on a specific application: the recently launched "Yo Frankie!" open content game for the Blender Game Engine. The game was hacked to interact with CLAM implementing spatial scene descriptors transmited over the Open Sound Control protocol, allowing to experiment with many different spacialization and acoustic simulation algorithms.


Photo of Pau Arumi and Natanael Olaiz

Paper: PDF
Slides: PauArumi_et_al_3DAudioWithCLAMandBlendersGameEngine.pdf
Video Recording: See http://lad.linuxaudio.org/events/2009_cdm/videos/
Homepage: http://clam.iua.upf.edu