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LAC2007 - 5th International Linux Audio Conference
22-25 March 2007 @ TU Berlin, Germany |
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Descriptions
A Tetrahedral Microphone Processor for Ambisonic Recording
This paper introduces a Linux audio application that provides an integrated solution for making full 3-D Ambisonics recordings by using a tetrahedral microphone. Apart from the basic A to B format conversion it performs a number of auxiliary functions such as LF filtering, metering and monitoring, turning it into a complete Ambisonics recording processor. It also allows for calibration of an individual microphone unit based on measured impulse responses. A new JACK backend required to make use of a particular four-channel audio interface optimised for Ambisonic recording is also introduced. When: Friday, 15h30 - 16h15, H0110
Renewed architecture of the sWONDER software for Wave Field Synthesis on large scale systems
For large Wave Field Synthesis (WFS) systems multiple computers are needed for rendering to manage the necessary amount of audio channels. To make this possible with the sWONDER software, the software was completely restructured and divided into several separate programs which can run on multiple computers, communicating with each other via OSC. This paper describes the new structure of the program, as well as several implementation details of the scheduling unit and audio rendering unit. In 2006/2007, the TU Berlin launched a project to equip one of the lecture halls with a large WFS system, of in total 840 loudspeaker channels, both for sound reinforcement during the regular lectures, as well as to have a large scale WFS system for both scientific and artistic research purposes. The presentation will take place in this lecture hall and include a demonstration of the system. When: Saturday, 13h30 - 14h30, H0104
Music Composition through Spectral Modeling Synthesis and Pure Data.
A major problem of the composition process involving music technology is the selection of the tools within the broader context of the ever-changing language of multimedia production. The focus of the talk will be on creative applications of the SMSTools and Pure Data in two specific works: Searching your Synesthesia (2005) for flute, clarinet, cello, piano and live electronics and ODD (2006) for electroacoustic multi channel 5.1 Surround Piece. The talk will provide a brief view on how this open source software offers the user the possibility to experiment with a vast number of compositional techniques in very flexible programming environments. This view is based on the analysis of the research that has been carried out within the compositional course of action concerning several pieces. It is intended to share a particular framework for enabling interactions between specific tools for the creative process. When: Thursday, 15h00 - 15h45, LA Pool (H2038)
A Software-based Mixing Desk for Acousmatic Sound Diffusion
By commission of the Studio für elektroakustische Musik (SeaM) at the Musikhochschule in Weimar I'm developing a software-based mixing desk for acousmatic performances. The software is written in the SuperCollider3 language and is therefore platform independant. Besides the necessary fast computer the hardware consists of multi-channel audio interfaces ( +24 in- an outputs) and a large MIDI-controller with 24 faders, rotary knobs etc. as well as a USB key pad with assignable buttons. Within this project I try to overcome the usual difficulties with traditional analog or digital mixers, which are barely suited for the concert diffusion of tape music. Mixing desk are well structured to reduce a larger number of (mono) input signals to less outputs. But in concerts of electro-acoustic music we deal very often with less source signals (sometimes multi-channel) to distribute them to a larger number of loudspeakers. There are more than 48 speakers in some acousmatic setups, sometimes grouped together in order to get different layers of depth, height, un/directivity etc. Classical mixing desks have special purpose outputs (direct out, aux, groups) which are not flexible enough for acousmatic performances in terms of routing, accessability and controllability. The structure of this software solution reflects these aspects among other things through two new layers in addition to the ususal input and output channels: a layer of dynamically controllable routing matrices and a layer of in-between multi-channel outputs. This concepts allows the user to mix one-to-one, many-to-many, one-to- many and many-to-one routing and superimposing grouping principles according to the needs of the performance. When: Saturday, 18h00 - 19h00, Tesla (before the concert)
pnpd, a new audio synthesis engine with a dataflow language
pnpd is a new dataflow-based computer music system. It's syntax shares a common subset with max-like languages like Pd or Max/MSP, but introduces some new concepts to the dataflow language, especially it introduces an extended and extendable message type system, data encapsulation and namespaces. Currently, it doesn't provide a graphic user interface, but contains a compiler for a text-based patcher language and a command-line interpreter, which can be controlled via osc. The audio synthesis engine is designed for supporting low latencies and is optimized for high performance. When: Friday: 13h30 till 14h15, H0110
openSUSE JAD - Tutorials for installation and producing music
openSUSE JAD - how does it work? A user friendly installation with YaST and other tutorials from
the Community with the JackLab Team,
Introduction of 1 CD JAD Install (JackLab Audio Distribution) - first developers release We want to present the first 1-CD install of the openSUSE 10.2 based JackLab Audio Distribution and freely give away this CD to all participants. When: Thursday, 15h15 till 16h15, H3503 and Saturday: 15h45 till 17h45, H3503
Integrating Documentation, End-User Support, and Developer Resources
using *.linuxaudio.org
In an ongoing mission to consolidate online resources Linuxaudio.org is currently working on integrating LA* mailing lists as well as deploying a comprehensive end-user documentation, indexing, and developer support platform. With Dave Phillips' recent announcement to retire as the maintainer of the invaluable linux-sound.org online resource, this project has become the top-priority initiative at Linuxaudio.org. At this year's LAC we envision a talk to announce ongoing work at *.linuxaudio.org in hopes to kick off a workshop and discussion (developers) as well as present the results and user-aspects to a larger audience (users). This talk is primarily documentation-oriented and is intended to serve as a catalyst for a community workshop and discussion (doc-editors, web-devel, artists, etc.). It is our hope that the ensuing feedback as well as recruitment will assist in developing the next-generation online documentation, indexing, and support platform for delivering comprehensive and tightly integrated content, incorporating most of the current communication technologies and protocols (listserv, wiki, forum), and requiring minimal maintenance overhead. When: Thursday, 17h30 - 18h30, H3503 (for developers) and Saturday, 14h30 - 15h30, H3503 (for users)
Audio Metering and Linux
This documents presents an overview of current audio level and loudness measuring techniques and concepts, in the context of musical and post production environments. It proposes a metering application, which is currently in early development, which should address metering needs currently unsatisfied in Linux. When: Friday, 16h15 - 17h00, H0110
Qtractor - A Audio/MIDI multi-track sequencer
Qtractor is a MIDI/Audio multi-track sequencer application written in C++ around the Qt4 toolkit using Qt Designer. The initial target platform will be Linux, where the Jack Audio Connection Kit (JACK) for audio, and the Advanced Linux Sound Architecture (ALSA) for MIDI, are the main infrastructures to evolve as a fairly-featured Linux Desktop Audio Workstation GUI, specially dedicated to the personal home-studio. When: Thursday, 13h00 - 13h45, H0110 and a Hands On Demo: Friday, 15h30 - 16h30, LA Pool (H2038)
Compiling Simulink Models as SuperCollider UnitGenerators
Simulink is a widely used modeling language for general purpose simulations and systems design. It extends the basic matrix computational features of MatLab towards a compilable data- flow paradigm with a graphical interface similar to MAX or PD. Our demonstration will show how functional models and simulations within Simulink can be tuned for realtime execution and compiled as multichannel in-out SuperCollider UnitGenerators. It should be discussed how this links or presents an alternative approach to Faust (Functional AUdio STreams) and Q. Further, the SimPowerSystems Toolbox allows to simulate a variety of electrical circuits. We will demonstrate how simple vacuum tube models, tube-amplifier circuits and ancient ENIAC flip-flops are to be set-up, compiled and installed within an automated research and development circle. While Simulink is commercial software, sources and compiled UnitGenerators are not. Other than for MatLab in Octave there is no free counterpart we know of. Since Simulink is a "quasi industry standard" it offers enormous access to free (especially physical) models and signal processing knowledge. Our intents are to explore them and to provide an easy and effective way of using them for musical purposes. The whole development framework heavily depends on free and open source software (JACK, SuperCollider, Linux etc.) and our contributions to the processes will be published under GPL. When: Thursday, 17h30 - 18h30, LA Pool (H2038)
Audio on Linux: crashing into the 80/20 limit - Keynote
It seems appropriate, five years after the first Linux Audio Conference, to review how much has changed, how much has stayed the same, and where we, as a community of developers and users, are going. In particular it seems time to talk about the way that a well known rule of software developer ("80% of the work takes 20% of the time, and the remaining 20% of the work takes 80% of the time") seems to characterize the current state of audio on Linux. This appears true for desktop audio, for music applications, for device drivers and more. This talk will review some of the highlights of the 80%, but will also talk about how this situation has occured, and what could be done to move forward. When: Saturday, 11h00 - 11h30 (H0104)
Python for Sound Manipulation - A versatile creation environment - Tutorial
Description: Python is an dynamically typed, interpreted and interactive programming language that uses automatic memory management and is able to easily import diverse libraries. Therefore, it is adequate for non-professional programmers willing to use diverse functionalities, such as usual multimedia computer users. For audio manipulation, there is the SndObj library, called upon Python by the PySndObj module, that integrates traditional audio tools such as filters, syntethizers and signal mixers. On the other hand, we have Numerical Python, that adds fast multidimensional array facilities to Python, and ctypes, a ffi (Foreign Function Interface) package for Python, that can wrap C libraries in pure Python. In that way, we can create and modify simple and clean Python programms for audio and music creation with basic SndObj library objects, and, progressively modifying the code, introduce array processing and the use of external libraries for audio manipulation. Besides learning how to use Python for synthesis and audio manipulation, the attenders will learn to load different file formats and output sound through Alsa and jack. When: Friday, 11h00 - 13h00, LA Pool (H2038)
Developing Shared Tools: a Researchers Integration Medium - Workshop
The liNICS Computer Music dedicated Linux distribution Case Study The liNICS Linux distribution started as a tool for a doctoral research experiment in Computer Music. After that, it has been widely used at the Interdisciplinary Nucleus of Sonic Communication (NICS), an institution based at the University of Campinas, Brazil. From the beginning of 2006, liNICS has allowed a considerable interaction between musicians, engineers and mathematicians by use and development at different levels of the system. Feature demand guided feedbacks and how-to requests made salient how useful it is to count with each other's knowledge. The result of this strong interaction between artists and researchers has been the production of multi-author papers, new tools learning, group study proliferation, music production, and the widening of interests. In such a way, it became clear the capacity of intensifying people's involvement with each other's work by the development of a shared tool, and how the open development format can be useful for an already established research institution. This workshop is meant to be a BoF session. The initial issue established by a liNICS experience overview, some technical procedures and the social phenomena involved. When: Thursday, 15h00 - 17h00, MacPool (H3014)
Visual prototyping of audio applications (CLAM)
This article describes an architecture that enables visual prototyping of real-time audio applications and plugins. Visual prototyping means that a developer can build a working application, including user interface and processing core, just by assembling elements together and changing their properties in a visual way. The article addresses the problem of having to bind interactive user interface to a real-time processing core, when both are defined dynamically with an extensible set of components, allowing bidirectional communication of arbitrary types of data and still fulfilling real-time requirements of audio applications. It also introduces some design patterns that have enabled its implementation. When: Saturday, 16h00 - 16h45, H0110
Interfacing Pure Data with Faust
This paper reports on a new plugin interface for Grame's functional DSP programming language Faust. The interface allows Faust programs to be run as externals in Miller Puckette's Pd (Pure Data), making it possible to extend Pd with new audio objects programmed in Faust. The software also includes a script to create wrapper patches around Faust units which feature "graph-on-parent" GUI elements to facilitate the interactive control of Faust units. The paper gives a description of the interface and illustrates its usage by means of a few examples. When: Thursday, 15h45 - 16h30, H0110
Faust Hands On Demo
This hands on demo will give the audience the opportunity to discover and practice Faust (http://faust.grame.fr) : an easy and powerful audio programming language. It should be of interest for ALSA and Jack developers but also for users of existing languages like PD, SC or Max. As we will see, Faust offers an interesting alternative to C for the development of high performance audio applications and plugins. Faust is a very expressive language, programs can be typically 100 times shorter than the equivalent C programs. It is the first audio language to be fully compiled. Faust programs are translated into highly optimized C++ code. This code works at sample level without any overhead and can compete with hand written C code in terms of efficiency. Finally Faust offers an easy deployment on multiple platforms. From a single Faust program, the compiler can generate native implementations for Alsa, Jack, LADSPA, SC, PD, VST, MAX,... . As we will also see during this hands on demo, Faust is not aimed at replacing existing music languages, but at offering a useful complement to them. We will show how easy it is to produce native plugins for various architectures. In particular we will demonstrate the production of PD plugins and patches thanks to the powerful faust2pd utility (http://q-lang.sourceforge.net/examples.html#Multimedia). When: Saturday, 16h00 - 17h00, LA Pool (H2038)
Proposal for an XML format for Time, Positions and Parts of Audio Waveforms
This article describes a proposal for a model describing the notions of time, positions and parts of audio waveforms. The model is intended to derive a partial XML specification for musical instruments from it. In practice, an implementation of the model would provide functionality to cut an audio waveform into pieces and recombine them in a different order, or repeat some pieces. A prototype implementation that realizes a functional subset is available. When: Friday, 11h00 - 11h45, H0110
JJack: Using the JACK Audio Connection Kit with Java
The JACK Audio Connection Kit is the de facto standard on Linux operating systems for lowlatency audio, providing interoperability between multiple independent audio processing applications. As sound output is not well supported by the Java language itself, is has proven to be useful to provide interoperability between JACK and Java. This allowing writing music applications in Java with professional audio performance and interoperability. When: Friday, 11h45 - 12h30, H0110
Model Driven Software Development with SuperCollider and UML
The SuperCollider programming language had originally been designed as a script-like interface to a corresponding SuperCollider audio server. However, the language has grown to a serious object oriented programming language by now, and hence allows applying visual modeling techniques for model driven development of object oriented software systems. This article shows how diagram based visual modeling with the Unified Modeling Language (UML) can be used for creating SuperCollider software. When: Saturday, 16h45 - 17h30, H0110
Offener Schaltkreis, An interactive Sound Installation
Offener Schaltkreis (Open Circuit) is an interactive sound installation developed by students at the Academy of Media Arts, Cologne. It mainly focuses on openness, which applies to all facets such as optical appearance, the interface given to the user, the technical tools being used and the collaborative style in which the installation has been developed. In this paper, we will discuss the aesthetical and technical issues of our sound installation Offener Schaltkreis. When: Saturday, 14h30 - 15h15, H0110 More info: http://osk.openkhm.de/
Stereo, Multichannel and Binaural Sound Spatialization in Pure-Data
The goal of this workshop is to show how to position sound in space (stereo,
multichannel and binaural). This should be done from a user point of view,
without explaining the detailed mathematic behind the algorithms.
Therefore existing and open-source implementations in Pure-Data will be used
and explained. When: Friday, 13h30 - 14h30, LA Pool (H2038)
Canorus - a music score editor - Workshop
Canorus is a free next generation cross-platform music score editor. It could be called a sequel of a well-known KDE music score editor, NoteEdit. Canorus was founded by NoteEdit developers mainly due to NoteEdit 's poorly-designed bases (like lack of developers documentation). Canorus means sweet, rich, deep, warm, friendly and gentle sound and harmony. This is exactly what Canorus should present: A friendly user interface, deep and strong fundamentals, a warm welcome to newcomers and a rich set of features. The workshop is intended for developers and end users. It presents the current state of development, showing a demo of the program, last but not least presenting the roadmap for the further development process.
When: Friday, 13h30 - 15h30, MacPool (H3014)
Buzztard Music Production Environment - Demo
The buzztard [1] project aims to provide a free, open source music studio that is based on the concept of the windows only and closed source software buzz [2]. Characteristic for this software genre is that all audio is generated by virtual instruments. The buzz software is not really further developed, as the main developer has lost his source code. In comparison to buzz, we hope that our software will improve in usability and features in the future. To allow migration for buzz users, we are providing song-file import and buzz-machine (plugins) reuse.
Keywords
Architecture
Status
References
When: Thursday, 13h00 - 13h45, H3503
The One Laptop Per Child (OLPC) Audio Subsystem
The OLPC is a Linux based laptop-like device intended as an educational tool targeted at developing countries. The audio subsystem of the OLPC faces typical challenges such as minimizing power consumption, performance/quality and component cost pressures and tradeoffs, as well as less common challenges such as the need to repurpose audio input as an oscilloscope or analog input system. This paper explains issues encountered during support and development of ALSA and low level audio support on the OLPC. It will also touch on possible future plans for the low level audio software side of the OLPC. When: Sunday: 11h45 - 12h30, H0104
Musical Signal Scripting with PySndObj
This article discusses musical signal scripting using a Python language module, PySndObj, based on the Sound Object (SndObj) Library. This module allows for advanced music and audio scripting and provides support for fast application development and on-the-fly synthesis programming. The article discusses the main concepts involved in audio programming with the library. This is complemented by an overview of the PySndObj module with a number of basic examples of its use. The article concludes with the description of a proposed Musical Signal Processing system, which would include the previously discussed SndObj and PySndObj components. When: Thursday: 15h00 till 15h45, H0110
Stochastic Composition with SuperCollider
After starting with a general introduction to SuperCollider 3: the programming language and the server architecture; we will explore
several ways of working with stochastic procedures to compose algorithmically and to synthesize sounds. We will make use of
SuperCollider's powerful Patterns and Events framework to create
musical structures by combining random distributions, tendency masks
and Markov chains. Also, we will read through the code of the pieces
that I will present during the Friday night concert. Note: this
workshop is completely SuperCollider beginner friendly.
When: Sunday: 11h00 till 13h00, MacPool (H3014)
Beyond open source music software: extending open source philosophy to the music with CODES
This paper presents CODES - COoperative Music Prototype DESign - a Web-based cooperative music composition environment. This means it allows any person to connect with other users, through the Web, and cooperate with them to draft simple musical pieces, in a prototyping way. Besides describing our main design decisions and overall implementation solutions, we will also briefly discuss our belief that CODES is not just open source music software, but extends the open source notion as it reuses publicly available code (frameworks) and tools, and allows open music production, in a way as collective as open source development. When: Thursday: 17h00 till 17h45, H0110
pure-dyne
pure:dyne is a live GNU/Linux distribution opti- mized for the purpose of real-time audio and visual performance. As its name suggests, pure:dyne is built upon the dyne:II platform and originally op- timized for PureData. However, pure:dyne now also contains several other interesting and useful creative software, and is becoming evermore practical to be used as a complete GNU/Linux distribution for both media art and daily tasks. This paper therefore aims to introduce and discuss several aspects surrounding pure:dyne thus encouraging the usage and feedback of this project When: Sunday: 11h00 till 11h45, H0104
Getting Linux to produce Music fast and powerful
At the LAC 2006 I introduced a plan to build a PC to serve as a Linux Audio Workstation. Now we have a prototype of this machine, that we would like to demonstrate. The box shall be displayed, tried and reviewed by visitors of the conference to find out, how its concept can yield its intended results. The machine has a set of essential GUI-oriented Linux audio software that works with jackd and is integrated with scripts, presets and templates that allow to start complex scenarios with a single click and comes with extensive user-oriented documentation. When: Thursday: 17h30 till 18h15, H0110 and demonstrated in the Lichthof on Friday, Saturday and Sunday
Firewire Audio on Linux - Demo
Together with the "Firewire Audio on Linux" talk, this demo will provide an overview of the current status of Firewire based audio and music on Linux. We will demonstrate some firewire audio interfaces, illustrating what we currently can and can't do. We'll also show some more exotic features that make the Linux implementation stand out compared to their Windows/MacOS counterparts. When: Thursday: 16h30 till 17h15, H3503
Firewire Audio on Linux
Firewire audio devices are flooding the market of the (semi-)pro audio interface market. At LAC2005, the freshly started FreeBoB project has been presented, a project that aimed at supporting BridgeCo BeBoB based devices. This talk will discuss the evolution of the FreeBoB project towards a framework generic enough to support a multitude of devices, them being BeBoB based or not, conform to standards or not. The main focus will be the design and implementation of this new framework, and the end-user functionality provided. When: Sunday: 13h00 till 13h45, H0104
From resistors to samples: Developing open hardware instruments using Arduino, Pure Data and Processing - Workshop
The advent of Arduino, a simple open-source hardware system for data acquisition and prototyping, has made it possible for anyone to design musical instruments. No experience in electronics or programming is required and, more importantly, there is no need to invest large sums of money in commercial interfaces. By combining Arduino with Pure Data, a free audio and visual programming environment in real time, we have the tools needed to make electronic musical instruments based on interacting with the physical world. Based on these technologies, but also as part of the Experimental Music Instruments (EMI) project, RecursiveDog has designed some complex instruments for live performance that you can download from our website (http://www.recursivedog.org). In this workshop, the technical knowledge needed to design and produce electronic musical instruments will be taught, using the free open-source tools mentioned above: Pure Data, Arduino and EMI. RecursiveDog will show you how to become a digital luthier for some hours and design a small music instrument to perform with. Each one of the instruments and prototypes produced will be used in the Sunday's final jam session. When: Thursday, 13h00 - 14h30, MacPool (H3014), at other times that the MacPool is open, work on the instruments can be continued.
Video Editing with the Open Movie Editor
The Open Movie Editor is a simple video editing software that integrates with the Jack Audio Connection Kit and provides synced editing with all audio applications that implement the jack transport control, like ardour for example. It's designed with usability in mind, therefore easy to use for the beginner, yet aims to be powerful enough for the amateur film and video artist. The demo will start with a comprehensive yet compact overview of the available features and how to use that functionality. It will conclude with a hands on experience and allow the audience to make its first steps with the software. There will also be room for potential users to propose features that they would like to see in a video editing tool for linux. The Homepage of the software is http://openmovieeditor.sourceforge.net/ When: Friday, 14h30 - 15h30, LA Pool (H2038)
Developing LADSPA Plugins with Csound
Csound is one of the most powerful audio programming languages available to electroacoustic composers today. It origins can be traced directly back to Max Matthews in Bell Labs and since its inception it has grown to become one of the most extensive computer music toolkits in development. This paper will describe a new toolkit for the development of LADSPA plugins using the Csound audio programming language. The toolkit itself was developed using the new Csound API and the Linux Audio Developers Simple Plugin API. This text will explore the implementation of said toolkit and conclude with a examples of the toolkit in use. When: Friday: 14h15 till 15h00, H0110
Real-Time Multiple-Description Coding of Speech Signals
When sending speech data over lossy networks like the internet, multiple-description (MD) coding is a means to improve the perceived quality by dividing the data into multiple descriptions which are then sent as separate packets. In doing so the speech sig- nal can still be decoded even if only parts of these de- scriptions are received. The present paper describes the structure of a software which demonstrates the benefits of this coding scheme using a client-server architecture. When: Thursday: 13h45 till 14h30, H0110
blue: a music composition environment for Csound
blue is a music composition environment for Csound. It is written in Java and works anywhere a Java Virtual Machine version 1.4 or higher is available. By using blue's SoundObjects, Instruments, NoteProcessors, timeline, mixer, parameter automation, and other features, users are able to work quickly and intuitively to express and shape musical ideas. With the tools provided in blue, the user is able to take advantage of all of the features of Csound in an environment designed to make the compositional experience focused, productive, and enjoyable. blue Homepage: http://www.csounds.com/stevenyi/blue When: Thursday: 14h00 till 14h45, H3503
Livecoding with SuperCollider
When: Thursday: 13h00 till 14h30, LA Pool (H2038) and Friday, 11h00 till 12h30, LA Pool (H2038) More info: http://toplap.org http://pbup.goto10.org
Technical tour of the T-Labs
In collaboration with Berlin's Technical University (TU Berlin), Deutsche Telekom Laboratories have been established on the TU Berlin campus. Our mission is to conduct pioneering research into innovative information and telecommunications technologies for the modern marketplace. Behind the scenes, Linux Audio is being used for the research and development of audio applications, such as binaural technologies and wave field synthesis. When: Friday: 13h00 till 15h00, meeting point 13h00 at the Info desk. Maximum of 30 persons can attend
Panel discussion ``if ( Linux Audio ), then {...}, else {...}''
We have invited several speakers from various backgrounds, both from within the community and from outside of the community, to shed their light on Linux Audio, and the future. Topic of discussion are the opportunities and possibilities for Linux Audio in the industry, in research, in art and in education. When: Saturday: 12h00 till 13h00, H0104
Reale Existenz! (2007) This piece is based on short fragments of a lecture by the Austrian physicist Schrödinger. Erwin Schrödinger, one of the inventors of quantum physics, got very popular due to his thought experiment with a cat in a closed box in which he tried to illustrate the superposition of quantum states. Coupled to the state of a decaying atom (via a Geiger counter and a flask of acid) the cat is after a while both dead and still alive according to the superposition of the two possible states of that unstable atom. Only a collapse of the wave function of this system - caused by an observer or by the influence of the macroscopic environment - could the cat release of its indecisive state.
Biography
Part of the WFS-Loop: Thursday, Friday: 13h00-17h00, Saturday: 15h00-18h00, Sunday: 16h00-18h00
Streams (2007) Streams is a multi-dimensional woodwind quartet, set in 3-D physical space and in the several dimensions of frequency-space. The piece is roughly composed of three overlapping sections, starting with a slow continuous-sound part where each of the four instruments get split in two and glide around the space eventually condensing back together. The middle section starts with chord-forming lines that are spun around the space, continuing into brief statements of melodic motives that eventually lead to interlocking ostinatos. These accellerate to an impossible tempo and then slow down to the original speed. The third section is dominated by an ever-ascending canon (by tone), played by slightly un-synchronised parts. A final coda is based on the ideas/texture of the first section. The piece was composed mostly using software specially developed by the composer for spectral and time-domain processing. This wavefield-synthesis version is dedicated to the TU-Berlin WFS team: Marije, Simon, Torben, Thilo, Daniel and Eddie.
Biography
Part of the WFS-Loop: Thursday, Friday: 13h00-17h00, Saturday: 15h00-18h00, Sunday: 16h00-18h00
East (from Atlas) (2007) 17:00
Based on an idea of cartography, the Atlas project, in its final form will be a spatial installation. Musically, it is an hommage to man's creative enterprise which consists into probing the unknown with the help of sound making instruments and then to turn ephemeral impressions into imperishable creations.
In its final spatial installation form, Atlas will stage several parallel maps:
Biography
Part of the WFS-Loop: Thursday, Friday: 13h00-17h00, Saturday: 15h00-18h00, Sunday: 16h00-18h00
Rituale (2004/7) 15:00
The 15 minute piece ``Rituale'' (2004) processes human voices and instrumental sounds from various cultures to a sound ritual. It is a continuation of the work on ``Rojo'' and ``object-obstacle'', which were both also concerned with the theme of rituals.
The composition uses extensively the possibility to place sound sources between the speakers and the listeners - and so inside the listening room. In this way the sounds come very close to the listeners.
Biography
Part of the WFS-Loop: Thursday, Friday: 13h00-17h00, Saturday: 15h00-18h00, Sunday: 16h00-18h00
Command Control Communications Command Control Communications is an interactive installation with video by Cem Akkan and noises by Sciss. One recipient at a time can choose the ``categories'' of movies to be shown. Brief loops of commerical hollywood movie advertisement are used in a junk-art or arte povera fashion: making an aesthetic object out of trash. We are playing with the stereotype point of view exhibited in practically all of the trailers, which is exaggerated by using a very low image quality with typically eight frames per second, by sorting them in partly odd categories and mainly by confronting the viewer with four simultaneous images. While produced solely on the laws of entertainment of the mass taste and capitalist profit maximization, the themes and stereotypes clearly reflect the sickness of a society which is the most violent in the western world. The excessive use of violence and reference to the Christian symbolics (also reflected in the categories of ``evil'' and ``mystery'') seem to feed an already existing paranoia. When it comes to the ``messages'', a surprising congruence with the political debate as transported by the media democracy is revealed. While it is generally acknowlegded that countries at war tend to have a cinema that serves as a psychological aid or distraction for the people, we rather gain the impression of a permanent war.
Biographies
H3008 Thursday: 14h00-17h00, Friday, Saturday, Sunday: 12h00-17h00
MODES OF INTERFERENCE / 3 A small network of electric guitars and amplifiers, left free to resonate from high-gain feedback. A computer handles this feedback system, preventing sustained saturation and soliciting various system resonances. The process remains subject to perturbations from the environment (room, court, or else) mediated by the body of the guitars and the strings. Overall, this work is also a comment on the electric guitar, today little more than a torn-out, consumed pop-culture icon, whose elementary phallic symbolism is repeated myriads of times every day around us. But especially, the work proposes a kind of deconstruction of the electric guitar sound: no violent act of performing is staged here to let it come into existence, no dramatic gesture ("guitar hero") is needed to let the feedback system regulate its own unfolding in time. First presentation took place in the XVII century court of the Conservatory of Music of Naples, 23.02.2007.
Biography
H3021 Thursday: 14h00-17h00, Friday, Saturday, Sunday: 12h00-17h00
fijuu is a 3D, audio/visual installation. Using a PlayStation-style
gamepad, the player(s) of fijuu dynamically manipulate 3D instruments
to make improvised music. fijuu is built using the open source
rendering engine OGRE and runs on Linux. in the future fijuu will be
released as a Linux live CD project, so players can simply boot up
their PC with a compatible gamepad plugged in, and play without
installing anything (regardless of operating system). This
effectively turns the domestic PC into a console for game based audio
performances.
H2038 Thursday: 16h00-17h30, Sunday: 11h00-14h00 The Yue project started about three years ago in Reggio Emilia, Italy, and it's composed by four musicians (Daniele Torelli, Luca Piccinini, Luca Bigliardi, Sara Menozzi) and a video artist (Andrea Bagnacani) who want to use free software only. Our activity is mainly live-oriented, and in the last two years we played many concerts all over Italy ranging from discos to outdoor festivals to pubs, and at the LAC2006 in Karlsruhe. The software parts of our work is realized with free software running on Debian GNU/Linux systems, the whole live setup includes Seq24, Ghostes, DSSI plugins like Whysynth and Xsynth, samplers like Fluidsynth-DSSI and Specimen, Ardour, many LADSPA effect, Freej and Effectv for the video part. We also use ``normal'' instruments, such as guitars, keyboards and Sara's beautiful female voice. Our music is all self-made and available under the Creative Commons Attribution-Share Alike license.
When: Thursday: 21h00, Club concert at C-Base
Above-Under
"Above-Under" is a free interpolation of the experimental film "Oben/Unten" (1967) by Luz Mommartz. The experimental black and white film is available in the Prelinger Archives, an original collection of over 60,000 "ephemeral" (advertising, educationl, industrial, and amateur) films, several of which are available via the current internet streaming and downloading video site: http://www.archive.org/details/prelinger. The original soundtrack was by the ICENI, a five-man group who are also shown in the film. My version, called "Above-Under", colorizes and processes the video, and employs a new original digital soundtrack. In several instances the audio is created by the video, and at other times it is a freewheeling improvisation in the spirit of the original soundtrack. I did not use, sample, or otherwise employ the original soundtrack in anyway. I was also inspiried by a group of my students who are lately into glitch music, and wanted to incorporate some of those aspects into the music.
Biography When: Thursday: 21h00, Club concert at C-Base
Life coding over live coding Life coding over live coding. Hardware and software construct active and highly audible circuits open to visible re-configuration. Dramatic CPU and software acts are rendered brutally evident within constructivist, process performance; an open laboratory. The symphonic rise of the attempt to piece together fugal systematics is played out against the sheer noise of collapse and machine crash within a deserted borderland of control.
Biography When: Thursday: 21h00, Club concert at C-Base
Faltig FrankBarknecht is my name. I like PureData.
When: Thursday: 21h00, Club concert at C-Base As usual the club concert is concluded with a Plug 'n' Chill session, where you can plug in your laptop and join in with the others to play. If you want to participate, please let us know at the info desk. When: Thursday: 21h00, Club concert at C-Base
``De la incertidumbre'' for computer (2005)
Translation: (From the uncertainty)
II.- Interludio - Duration: 11:28
III. Qué gigantes? - Duration: 6:00
Biography When: Friday: 19h00, Concert at Cervantes
RecursiveDoor Aldous Huxley's The Doors of Perception was first published in Great Britain in 1954. The book was inspired by William Blake's words If the doors of perception were cleansed everything would appear to man as it is, infinite. For man has closed himself up, till he sees all things through' narrow chinks of his cavern. Huxley's book is considered to be one of the more profound studies of the effects of mind-expanding drugs and what they teach about how the mind works. As in Huxley's essays, RecursiveDoor functions as an examiner and critic of social mores, societal norms and ideals concerning art perception using real time generative audio and visuals controlled by our non- traditional interfaces. Using Huxley's words, in RecursiveDoor space and dimension become irrelevant, and perceptions seem to be enlarged and at times even overwhelming.
Recursive Dog is a Spanish artists collective
providing recursive ideas and hacktivism around generative art and free
culture. Recursive Dog uses open source software and hardware like Arduino,
Processing and Pure Data or Csound to develop genetic structures that also
depend on the sound activity produced by our performance or by the audience.
You can also join us in our open workshops and become an electronic gypsy like
us.
Thanks to Facultad de Bellas Artes de Valencia, Laboratorio de Luz and Facultad de Bellas Artes de Cuenca, Art Department, IndEvol Group When: Friday: 19h00, Concert at Cervantes
CYT (2007) 8:00 / DUX (2006) 7:45 / TAU (2005) 5:40 CYT Cyt is the greek root for cell, the human body is a system made up of discrete organs and tissues, however, individual cells that compose these essential tissues are often short-lived. The skin covering our body today is not really the same skin we had a month ago. The piece follows this principle in the sense that it is constructed with "sound cells" that have specific functions and are constantly regenerating to sustain "life". The sounds are classified depending on the potential of self-renewal, proliferation potential and the degree of differentiation. In addition, the numerical balance of this sounds, will determine the way in which musical ideas interact, and the variations that could emerge if that fragile balanced is changed. DUX From Latin "leader", four sounds conforms the leaders of their legions of sub-sounds. The piece begins with a single sound, that "hauls" to a series of others that are forming and connecting the music ideas throughout the piece. The form is determined by this same criteria, is a piece divided in four clear sections, in which each dux sound has a protagonist role, these sounds are formed by two recordings, cello and contact microphone and the other two are generated by synthesis. The creation of sub-sounds are mainly done by re-synthesis and audio processing changing their location within the space. TAU The piece is based on the metaphoric idea of one of the six components that form leptons, called Tau. This particle, in spite of being considered as a lepton, that literately means "slight mass" has more than three thousands times more mass than an electron. From that idea I wanted it to make an analogy with the sounds, to represent isolated elements that can exist with no need of other particles, but that will possibly have much more weight than another phenomena, which at first, would seem dominant, and perhaps represent sound particles. (Not every thing is the way it "sounds").
Biography Thanks to PHONOS Foundation, MTG Music Technology Group, Universitat Pompeu Fabra When: Friday: 19h00, Concert at Cervantes A good quality sound recorder and a kitchen. Humanity tuned to common shapes and sizes that create shared resonances I have come to recognize everywhere there is a kitchen. These tightly chained miniatures explore a few of the many kitchen utensils and small appliances that I recorded (that is, anything that would fit with me inside my bedroom closet). Featured prominently through the piece is the mechanical timer of a toaster oven, as well as cookie sheets, plates, trivets, the klanging sound and inner resonances of the lid of a wok and many more kitchen instruments. More than 3000 lines of Common Lisp code are used to create large scale forms and detailed sound processing. Without Bill Schottstaedt's CLM (Common Lisp Music), Juan Pampin's ATS (Analysis, Transformation and Synthesis) and Rick Taube's Common Music this piece would not have existed. Grani (a granular synthesis software instrument) and other old software friends I have created over the years helped as well.
Biography When: Friday: 22h00, Concert I at Tesla
schnitt//stelle
Version 2.0
In the cooperation with the ensemble Mosaik a composition for flute, oboe and piano will be created. This cycle explores the possibilities of improvisation and composition in the context of the current state of the art of computer technology. The sound material from the musicians is automatically transformed in various ways by the computer. These transformations are realised in realtime, so the musicians can react to these transformations and influence them.
Biograpy Born in Düsseldorf in 1963, Orm Finnendahl studied Composition, Musicology and Computer Music in Berlin after some involvement in the Berlin experimental music scene. 1988/89 scholarship at the California Institute of the Arts in Los Angeles. 1995-98 continuing studies with Helmut Lachenmann in Stuttgart. Collaborations with ensembles specializing on contemporary music (Ensemble Modern, recherche, Mosaik, Champ d'action, etc.) as well as with video and multi media artists, dancers and soloists (Palindrome, AlienNation, Burkhard Beins, etc.). Numerous awards and prizes, among them Kompositionspreis Stuttgart, Busoni Prize Berlin, CYNETart Award Dresden and Prix Ars Electronica Linz. A portrait CD for the "Edition Zeitgenössische Musik" of WERGO Records is in preparation. Currently Orm Finnendahl is Professor of Electronic Composition and Head of the Electronic Studio at the Musikhochschule Freiburg. When: Friday: 22h00, Concert I at Tesla
Strahlung (2006) 9:54
Strahlung (german for radiation) is a kind of atmospheric landscape that - albeit not conceived as program music - borrows from the uncanny immateriality of radiation. It picks up the occasional but recurring dream motif of radioactive contamination. The Czernobyl catastrophe twenty years ago is stuck in my mind as a psychic object, a lucid mnemonic island, and is connected to a paradoxical simultaneity of both attraction by and fear of an invisible nature - or a kind of animism as is described for example by the Strugatzki Brothers and in Tarkowskij's ''Stalker``.
See the installation ''Command Control Communication`` for a biography When: Friday: 22h00, Concert I at Tesla
North (from Atlas) (2006) 15:00
The first part of Atlas, North is presented today in a concert version. The music is based on the sounds of traditional music instruments from the north-western regions of the Earth, pre-dominantly Europe, the Arctic, North America and the Near-East. The realization of North was made possible with a commission from Sonic Arts Network and a residency at SARC. I am very grateful to both organizations whom I warmly thank for triggering and supporting the first stage of this large project.
When: Friday: 22h00, Concert I at Tesla
''Expression`` for 8 loudspeakers (2006) 11:30
''Expression`` is the title of the last piece on the last record of the same
name that John Coltrane has recorded together with his quartet shortly before he
died in 1967. This title was chosen by himself. When he was asked to add
explanatory texts about the pieces on that album he answered: ''with absolutely no notes. (...) By this point I don't know what else can be said in words about what I'm doing. Let the music speak for itself."
When: Saturday: 19h00, Concert II at Tesla
''Gebrochene Klanggestalten`` for 4-channel tape (2004) 4:20
Biography
Weiwei Lan was born in 1977 in Dandong, China
When: Saturday: 19h00, Concert II at Tesla
The Electronic Unicorn - "das elektronische einhorn" (2006)
audio performance with the unicorn interface
Biography When: Saturday: 19h00, Concert II at Tesla ODD (2006) 10:35 Edgar Barroso
Commissioned by DAAD (Deutscher Akademischer Austauschdienst) to be
premiered at the Inventionen Festival 2006.
When: Saturday: 19h00, Concert II at Tesla
Distance Liquide (2007) 13:00 8-channel electroacoustic composition / commissioned by INA-GRM 2007 / studio : GRM Paris first performance : January 13, 2007, Maison de la Radio France Paris To my mother
The picture of liquid, moving and fast dissolving forms became in this
composition the metaphor for sound spatialisation in the electroacoustic
space. Each musical gesture is bound to a specific space movement, which
underlines its character. On the basis of recorded sequences with a gong and
percussion instruments, trumpet, flute and vocal fragments, these rather
distant sound elements develop a common musical discourse. Their very
different spectra are reduced occasionally to the loudest harmonic
components, keeping just pure pitches and melodies: their differences
disappeared.
When: Saturday: 19h00, Concert II at Tesla
Livecoding
PBUP Latento When: Sunday: 16h00, Lichthof
Open Hardware Jam The musical results from the workshop on Thursday. When: Sunday: 16h30, Lichthof Starting with a jam between the livecoders and the Arduino based sensor driven music, everyone will be able to join into this unplugged jam. When: Sunday: 17h00, Lichthof Since the first LAD meeting in 2003 in Karlsruhe, the Linux Audio Conference has grown steadily over the past four years, and since 2005 has a paper review system, where fellow Linux Audio experts review the papers to be presented on the conference. After 4 times being hosted by the ZKM in Karlsruhe, this year the conference has wandered to the Technical University of Berlin, after a proposal last year to the ZKM to take over the hosting of the conference for 2007. Now that the conference has grown to its current size, it is time to discuss the future of the conference, and how we want to organise the conference in the future. It is the desire of the organisers of past conferences and the current one, to make the conference a wandering conference, as this gives an opportunity to both spread the work of organising it, as well as reaching new (local) audiences each year. When: Sunday: 14h00 till 15h00, H0104 We will conclude the conference with some reflecting words on the last four days, and of course taking the - by now - traditional group photo, before moving on to the unplugged jam in the Lichthof When: Sunday: 15h00 till 15h45, H0104 | |
| last modified:January 26, 2009 | |