Synchronisation
•2nd stream is slower (m>n)
–<Unit>/t ratio for 2nd stream = m/n
t
#1
#2
n
m
m’ = n
Software PLL: faster clock
By adjusting the media speed, e.g.. Number of beats per second, or samples per second etc. of the second stream the reference points can be aligned and synchronisation achieved. In this example, where m is larger than n, the stream needs to played faster.
•Which is done at the purple section of the stream.

A nice example of this kind of synchronisation using manipulation of the media speed can be seen with DJ’s that are beat mixing: they adjust the pitch control of their decks to align the records’ rhythms.
In software systems the same can be done by using a derived clock using a software PLL (phase locked loop). An example of this outside musical applications is NTP (network time protocol).